Of all the upcoming Australian titles we got a chance to play at last year’s PAX Australia, few left as much of an impression as darkwebSTREAMER. Now, the developers have taken to Twitter to announce the launch of their new Patreon which seeks to secure rolling funding for the game to speed up development and expand the team. As of now, darkwebSTREAMER has been a passion project for We Have Always Lived In The Forest, the small group of people working on the title, headed by rising independent development scene star Chantal Ryan.
With the launch of the team’s Patreon, which you can find right here, Ryan and co are looking to take the development of the intriguing title even further, offering paid work to new team members and an accelerated development timeline. WellPlayed included the game in our 2023 Aussie games to watch write-up, highlighting darkwebSTREAMER’s striking aesthetics and ambitious premise.
friends & fiends,
— darkwebSTREAMER // the video game (@darkwebSTREAMER) February 16, 2023
so many of you have asked us how you can support us
a few of you even sneakily found our patreon we never advertised
for the first time we could really truly use your support as we try to ramp up development & get this game launched
our patreon link below 🙂 pic.twitter.com/VoDertZcvv
darkwebSTREAMER sees you drawn into the supernatural horrors of a procedurally generated internet, navigating its dark waters as a streamer whose push for more views will lead them into unexpected and dangerous situations. With its stunning 1-bit black and white art direction and timely commentary on the state of content creation, this is a game that is primed to rock the indie horror scene, let alone the Australian development landscape.
You can find out more about darkwebSTREAMER by jumping over to their Twitter page where you can find links to the Patreon as well as its booming Discord community.
Are you keen on this horror streamer? Be sure to let us know in the comments below and on social media.
One part pretentious academic and one part goofy dickhead, James is often found defending strange games and frowning at the popular ones, but he's happy to play just about everything in between. An unbridled love for FromSoftware's pantheon, a keen eye for vibes first experiences, and an insistence on the Oxford comma have marked his time in the industry.