Interview We Talk To Assassin’s Creed Mirage’s Narrative Director On Building Basim’s Story And Cultural Authenticity We chat with Ubisoft Bordeaux about how Assassin's Creed Mirage narrative was crafted Zach JacksonOctober 3, 2023
Interview Made In Australia: We Talk Bilkins’ Folly With Webbysoft We dig up some information on the upcoming Bilkins' Folly Zach JacksonSeptember 20, 2023
Feature World Of Warcraft The Guardians Of The Dream Interview – “We Tell Stories By Punching Players In The Nose” We talk with Kate Bankson and Michael Nuthals from Blizzard about what awaits us Ash WaylingSeptember 18, 2023
Interview Talking Fantasy, Shooters, And TikTok Trends With Ascendant Studios A killer team of genre staples comes together to form something very new James WoodAugust 20, 2023
Interview Talking Inspirations, Important Messaging And Weaponising Everyday Objects With Gunbrella Developer Doinksoft A lovely chat about a wet weather weapon Adam RyanAugust 9, 2023
Interview Made In Australia: We Talk Dros With EmergeWorlds We get the goss on Dros Zach JacksonJuly 12, 2023
Feature Talking Augmentation, BFF Bracelets And Not Destroying The Holy Trinity With Dragonflight Class Lead Graham Berger Trying not to tip the scales Ash WaylingJune 29, 2023
Interview Fntastic Talks The Day Before’s Gameplay Vision, Studio Culture, And The Trademark Dispute We speak exclusively with Fntastic about The Day Before Zach JacksonJune 7, 2023
Interview Dead Island 2 Was Built On Making Zombies Fun Again, Gory Movies And A Nod To Hollywood We sit down with Dambsuter Studios for a Q&A all about Hell-A Zach JacksonApril 17, 2023
Feature Talking Wild Hearts, Japanese Culture And Beyblades With Omega Force The team opens up about inspirations, old and new. James WoodApril 14, 2023