Interview Dead Static Drive Creator Gives Development Update And Says It’ll Release “When It’s Ready” Still alive and kicking Zach JacksonAugust 30, 2021
Interview Made In Australia: We Talk Webbed With Sbug Games Jumping spiders with lasers and mech ants, need we say more? Zach JacksonAugust 26, 2021
Interview Golf Club: Wasteland Is All About Chilling Out And Playing A Few Rounds Among The Ruins Of Earth Everyone could use a few rounds of post-apocalyptic golf Zach JacksonAugust 13, 2021
Interview Battlefield Portal Is An Exciting First For The Series That Puts The Community In The Driver’s Seat We chat with Senior Game Designer Rob Donovan about Portal's huge potential Adam RyanJuly 26, 2021
Interview Tails of Iron Is A Brutal Mix Of Redwall, Grimm’s Fairy Tales And The Souls Genre We speak with Odd Bug Studio about their upcoming RPG adventure Zach JacksonJuly 26, 2021
Interview Double Fine’s Lisette Titre-Montgomery And Tim Schafer On Returning To The World Of Psychonauts We sat down (virtually) with Double Fine Kieron VerbruggeJuly 19, 2021
Interview How Guardians of the Galaxy Puts Choice And Consequence At The Centre Of Its Original Take On Marvel’s Universe Our deep dive with Eidos Montreal Kieron VerbruggeJune 14, 2021
Interview Life is Strange: True Colors Uses Empathy As A Mechanic To Tell A New Kind Of Video Game Story An interview with Felice Kuan and Erika Mori Kieron VerbruggeApril 22, 2021
Interview Hood: Outlaws & Legends Is A Multiplayer Spin On Robin Hood Where Giving To The Poor Is Optional We head to Sherwood to chat with Hood's director to find out more about the hybrid multiplayer Zach JacksonApril 9, 2021
Feature All Things Diablo II: Resurrected – Blizzcon Insights From The Developers Bringing Hell Back To Life Let's chat with those responsible for the Lord of Terror's makeover Ash WaylingFebruary 25, 2021