Feature How WARSAW Balances The Tightrope Of History And how it was almost a Metroidvania game Arana JudithFebruary 3, 2020
Feature Supervising The Visions of N’Zoth: How Corruption And Madness Make World Of Warcraft Fresh And Exciting We talk to Blizzard alumni Jeremy Feasel and Morgan Day about what makes madness fun Ash WaylingJanuary 13, 2020
Feature How Dreams Early Access Cultivated A Positive And Collaborative Community Everything we Dream'd it would be Kieron VerbruggeDecember 8, 2019
Feature How CI Games Used Fan Feedback To Shape Sniper Ghost Warrior Contracts We chat to CI Games about the development of Sniper Ghost Warrior Contracts Zach JacksonNovember 4, 2019
Feature We Interviewed Kofi Kingston From The WWE About His Career, WWE 2K20 And His Future Chatting to a champ Zach JacksonOctober 29, 2019
Interview Animating And Creating The Borderlands – We Speak With Gearbox About Borderlands 3 A lot of work has been put into building these new environments and animations Jordan GarciaAugust 16, 2019
Feature The Church in the Darkness Wears Its Influences On Its Sleeve We sit down with the game's director to talk history, reunions and...Wolfenstein? Arana JudithJuly 1, 2019
Feature Irony Curtain Was A Childhood Dream For Many Of Its Developers Artifex Mundi's Piotr Sulek peels back the iron(y) curtain Arana JudithMay 24, 2019
Feature Draugen Aims To Be A Snack-Size Narrative Experience That Will Leave A Lasting Impression You had me at fjord noir Zach JacksonMay 23, 2019
Interview A Plague Tale: Innocence Wants To Be A Folktale For The Modern Generation We talk A Plague Tale: Innocence with the game's director Kevin Choteau Zach JacksonMay 1, 2019