Developed and published by Slovenian studio Motiviti, Elroy and the Aliens is a point-and-click adventure released on April 3 for PC, that sees our titular protagonist searching for his long-lost father alongside his companion Peggie. The search takes them to the cosmos, meeting various alien races and, of course, solving puzzles. If you’ve found yourself stuck or want a nudge in the right direction, you’re in the right place.
Chapter 1 – Launch & Landing
When you gain control of Elroy Deluna, grab the Keys from your sofa and open the front door on the right. Use the Keys from your inventory on the door.
After meeting Peggie Wolfe, you must assemble your rocket. Grab the Propulsion Module from the table on your right. Move to the left and grab the Remote Control from the shelf. Pick up the Haani Pentagon Book below the Remote Control. Open the Toilet door near the stairs and take the Broom.
Go up the stairs and take the Guidance Module near the satellite dish. Grab the Fuel Canister near the doors and the Spout after it falls off. Go to your inventory and combine the Fuel Canister with the Spout.
Go to the Rocket and start assembling it by placing the Propulsion Module followed by the Guidance Module. Use the Fuel Canister on the Rocket when it is fully assembled. After the talk, use the Remote Control from your inventory on the Rocket.
After the launch, you get the Fried Circuit Board. Go downstairs and head to the Living Room. Inspect the Fridge and take the Wundershake. Go back upstairs to Peggie and offer her the Wundershake to get the Good Host achievement.
Return to the Living Room and use the door to go outside. Keep going right and head to Slope City’s overworld. Select Sierra’s Junkyard on the right.
When you arrive at Sierra’s Junkyard, head right and grab the Old Tire. Put it on the Hook near the front door. Interact with the Old Tire on the Hook five times to get the Captain Pendulum achievement.
Inspect the Pulley on the left and slowly turn the wheel counter-clockwise until it is fully pulled up.
Push the Old Tire on the Hook to release the lock, then pull the Lever to the door’s right to open the door. Go inside the Shed and talk to Sierra about the Circuit Board to get a new one.
Return to Elroy’s home and go back to the Rocket. Use the Circuit Board on the Rocket and a Bird lands nearby. Use the Broom in your inventory on the Bird at least twice to get the Call the Animal Protection Agency achievement.
Go outside Elroy’s house and head left to find Mrs. Kandinsky. Select “Need matches” to get Matches. Go back inside the house and find the Fireplace in the Lab (past the Living Room).
While in the Lab, grab the Slope City Chronicle on the green shelf near the bottom of the screen. Use the Slope City Chronicle on the Fireplace, then use the Matches on the Fireplace. Go back upstairs and when the Bird leaves, use the Remote Control on the Rocket again.
After the launch, go upstairs and assess the damage. Interact with the Rocket and then go back downstairs to the Lab. Use the Broom on the newly-opened Hole. Press the Button and then watch the scenes.
Chapter 2 – Looking for Answers
Leave Elroy’s house and you speak with Mrs. Kandinsky. After the conversation, give her the Broom for the Neighbor of the Year achievement. Go to Slope City and head to Slope City News in the northwest area.
After speaking with Peggie and opening the Haani Pentagon Book, look for a red stain on the third set of pages. It should be on the southeast corner. During the scene, you add Pencils to your inventory.
Peggie brings up a list of dates. Look at February, March, and November 1975. You can now access the Train Station and Town Square from the Slope City Town Map.
Go back to Elroy’s house (Home) and talk to Mrs. Kandinsky about Zarya Wanderbrust, Crystal, and the Missing Train Station.
Head to the Town Square and move right to speak to Charlie. Ask him about his “Hat” to learn that it’s been taken by Terri Clarke. Without the hat, he will not answer any questions. Terri’s location is the Basketball Court that appears after the conversation.
Go to the Basketball Court from the Town Map and speak to Terri. Ask about “Charlie’s Hat” followed by “Offer crown” and Terri demands a better “crown” in exchange for the hat.
Return to Sierra’s Junkyard and go inside to see Sierra’s generator fail. There’s a bin of Old Purses and a Bucket to the left of the shed.
Go inside Sierra’s house and take the Hose on the hook to the right. Talk to her about “Generator repair”. Head outside again to examine Sierra’s generator to learn you need fuel and a way to cool the tank.
Leave the Junkyard afterwards.
Go to the Train Station and speak with the Nerdy Lady near the entrance. Ask her about the “Missing train station” and she tells you she can look up any name. Head inside the Train Station and after seeing the robot vaporize unattended baggage, go southeast to the Tracks.
At the Tracks, take the Spray Can underneath the trash can. Speak with the nearby Conductor about the “Missing train station”. After the conversation, leave and speak with the Homeless Guy who calls out to Elroy. Ask about “The thirteenth station” to get the name Losantos.
Go back to the Train Station and use Pencils with the Purse in your inventory to create Purse with Pencils. Lay the Purse with Pencils on the “X” tile and when the Security Robot comes, say “No”. After the robot vaporizes the garbage, pick up the Diamond from the trash pile left behind.
Optional: Before combining the Purse with Pencils, you can have the Security Robot destroy three purses to get the Fashionista achievement. This involves going back to Sierra’s Junkyard and getting more purses.
Go outside the Train Station and speak to the Nerdy Lady about “Losantos” to add to your map.
Return to Elroy’s house (Home) and go to the Lab. Check your inventory and combine the Spray Can with the Bucket to get the Golden Bucket. Use the Diamond in your inventory on the Laser Cutter on the Lab’s right side. When the Diamond is fitted in, use the Golden Bucket on the Laser Cutter to get the Painted Bucket Crown.
Return to the Basketball Court and give Terri the Painted Bucket Crown to receive the Tinfoil Hat. Go back to the Town Square and give Charlie the Tinfoil Hat. Ask Charlie about the Space Blanket to get one. Talk about “Pompous Compass” to get a Compass. When Charlie talks about his conspiracy theories/mind waves, ask for evidence to get Charlie’s Disk.
Go to the Slope City town map and head to Wanderbrust Tower to the north. Go to Wanderbrust’s Car on the left side and examine the Car Fuel Tank. Use the Hose on the Car Fuel Tank followed by the Empty Canister in your inventory. This should give you Canister with Diesel.
Return to Sierra’s Junkyard and go back to the generator. Use the Space Blanket on the Cooling Tank and the Canister with Diesel on the generator itself. Enter Sierra’s House and use Charlie’s Disk on her for analysis. This updates your map with enough information to return to Peggie, telling her “I narrowed down the location”.
Chapter 3 – The Crystal
As Peggie, you arrive at the Wanderbrust Tower. Go inside and speak with the “Receptionist” and tell him you are here for the “Interview”. Use the nearby elevator and press the button for Floor “W”.
After the scenes, go back into the elevator and go back up to Floor “W”. Speak with the Secretary about the “Meeting with Wanderbrust”. You learn you can only get in with his voice approval.
Optional: You can take this opportunity as Peggie to explore every floor in Wanderbrust Tower. This must be done with the elevator as Peggie won’t take the stairs. Exploring every floor gives you the Every. Single. Floor. achievement. Check the office on the 12th floor for the It Doesn’t Get More Meta Than This achievement.
Leave Wanderbrust Tower and go back to Slope City News to meet with Elroy. You get Peggie’s Voice Recorder with Tape to record Mayor Wanderbrust’s voice. Go to Sierra’s Junkyard and visit Sierra. Use the Voice Recorder with Tape on the Radio to Sierra’s left to get the voice clip.
Go to the Town Square and go right until you reach the theater. There is a Backstage Entrance on the right side that you can use to enter.
You start in the Powder Room. Head left to go Backstage and find the Mixing Station manned by a Theater Tech. Talk to the Tech say “Yes” to lie that you are “Brandon Summers”. Ask about the “Audio Station” to learn you can’t use it until the rehearsal ends.
Optional: If you can’t progress further, go out onto the Stage and let the Director properly inform you that you must act.
Return to the Powder Room and head to the center. Inspect the Theater Poster and examine it again. This lets you know you need a green alien along with a woman with red hair and red lips.
Go to the right side of the Powder Room to find an Alien Costume on the wall. There’s also a Dress on a nearby clothing rack. Take both outfits and head left to find a Blonde Wig on a mannequin head. Grab the Script on the same table.
Head back outside to the Town Square and head left to find a Painter. Inspect the Colors to their right, then speak to the Painter. Ask to borrow a crayon to get the Crayon.
Return to the theatre and keep going left past Backstage and into the Storage Room. Open the box on the right to find a Robot Manual. Take the Fake Blood on the crate in the centre.
Interact with the Robot on the right and draw the correct path on its circuits to activate it. According to the manual, the correct path looks like this:

When the robot activates, it introduces itself as Chauncey. Ask about “Your function” and then “The play rehearsal” to get a partner. The robot moves to the Backstage and you can dress them up for rehearsal.
Chauncey must play the role of the lady while Elroy must be the alien. Give Chauncey the Dress from your inventory and use the Crayon on them. Combine the Blonde Wig with the Fake Blood to get the Red Wig, then use it on Chauncey. Use the Alien Costume on Elroy and you can go on stage to complete the rehearsal.
Talk to Chauncey and select “Move to stage” to move both of you onto the Stage. Head to the right side of the stage to find two buttons that control the stage sets. Press the buttons until the left set is a portal and the right set is a rocket. The Director tells you when both sets are correct.
Speak to the Director on the left to begin.
If you get a perfect rehearsal with no mistakes the first time, you get the Line Rider achievement. Conversely, fail the rehearsal five times to get the Learn Your Lines! achievement. There are no consequences to failing; you can try as many times as necessary.
For a perfect rehearsal, use the following lines:
- Oh dear Victoria. What is it that gave these trees a voice…
- I have seen a thousand worlds. I have travelled the stars far and wide.
- I never expected to love a human.
- Victoria…your father…
- The portal on Earth is gone. I cannot go back. Not by wormhole.
- Wait! If I steal my father’s ship, the trip will take…60 Earth years.
- My love…
- One last time, we’ll lay down today.
After the rehearsal, talk to the Theater Tech and ask to use the audio system. You must cut individual soundbites from the radio recording into a single line. That line must allow the receptionist to believe Peggie is invited into the office. The full recording is:
“This is ridiculous. Anyone can come here and claim to see dead people. She can not be serious. There is nothing extraordinary going on in Wanderbrust tower.”
There may be several combinations that work, but one clip that always works is:
“She can come in.” (Correct words in full clip are in bold)
You do not need to fill out the whole clip line for something suitable. Return to Peggie at Slope City News and choose the “Voice recorder” option. You control her again as she goes to Wanderbrust Tower.
This is your second chance to get the Every. Single. Floor. and It Doesn’t Get More Meta Than This achievements. You get the former by reaching every single floor and the latter by examining the office at the 12th floor.
Go back to Floor W and inspect the Compact Mirror by the desk. Use the Mirror on the window to signal Elroy. If it’s the correct recording, Peggie can walk inside the office. Once inside, search the Desk in the centre to find a note. Move to the right to find several bookshelves. She must find the right bookshelf to open the secret door. You want the ‘M’ bookshelf on the left side.
Optional: Leave that bookshelf for last and inspect the other lettered bookshelves first to get the Bookworm achievement.
After the scenes, Peggie gets the Crystal. Return to Slope City News and speak with Elroy. Peggie transfers the Crystal to him for future use. Head to the Train Station for a scene.
When you regain control of Elroy, use the Matches in your inventory on the Darkness. Doesn’t matter which spot you select. Look through the Bag and keep going through the items until you find the Wrench. Use it on the panel left of Elroy to get out. Turn all the screws to the left/counter-clockwise.
When you get to the panel lock, the left dial moves the lock left and right. The right dial moves the lock pins closer or farther away from each other. You want both pins to leave the two latches.
Chapter 4 – Into the Desert
During the flashback, click the Hoop twice.
When you reawaken in the train car, go all the way to the right and past the Conductor. He prevents you from going forward, forcing you to find a distraction. Go back to your original car and inspect the Emergency Brake on the left. Head all the way left to find Terri. Speak to her and ask “Why are you so mean?” Inspect the Emergency Brake all the way to the left as well.
Speak to Sasha (Terri’s mother) and ask “Where they are going” to learn Terri has pulled the emergency brake. Use the Voice Recorder with Tape in your inventory on Terri. Talk to her and choose “Blackmail Terri”. Head into your original car and wait for the brake. After the scene, head all the way to the right until you find Peggie. Pull the nearby Emergency Brake when Peggie asks you to.
After leaving the train, keep walking to the right until you arrive at Losantos Station. Go further to the right to find the path to the town map that lets you visit various locations. You have the Diner (west), Tower (east), and Church (south).
Go to the Diner area and then go inside the diner itself. Take the Shovel at the bottom of the counter and the Note near the Coffee Machine.
Optional: Inspect the chess board on the right side of the room for the Chessmaster achievement.
Return to the Town Map and head to the Tower. Head left and inspect the Middle Drawer in the open trailer to get the Tape. Use the Tape with the Voice Recorder, then look at the Voice Recorder to play the recording.
Return to the Town Map and go to the Church. Pick up the Notes on the ground in the center of the room. Go outside the church and head left to the graveyard. Look for the grave with the initials “J.Q.S” and use your Shovel on the ground near it. Inspect the coffin to open it, then inspect the Jacket itself. Take the Notebook that appears.
Turn the pages until you find a map torn into pieces. You must put the pieces together to create a map that lets you reach your destination.

Return to the Tower and climb up the water tower. Select the binoculars and move them to the right until they are around 270 degrees. Examine the butte to begin your travels.
Chapter 5 – The Forbidden Valley
You arrive at the alien structure dig site. Go down the slope and head to the right but stop before the Minefield. Interact with the Wobbly Sign twice and then take the Iron Rod. Go back up the slope and head left to find a Crate. Use the Iron Rod on the Crate to get the Robot Head.
Go back down the slope to find a Robot buried in the sand. Use the Robot Head on the Robot and you must reattach coloured plugs into the proper outlets like below:
You must then rearrange the wiring with pins to ensure that there are no crossing wires. The pins must also be in the proper copper slots.
The robot awakens and introduces themselves as Howard. Head to the right of Howard and go into the Minefield. When you are forced back, speak to Howard about the Minefield. Talk them out of self-destructing with any option. Howard agrees to scan the minefield to chart a safe path.
The grid is similar to Minesweeper. Avoid the red circles on the images below to avoid mines. For the second image, you can travel across the “1” squares diagonally to avoid explosions.
If you get through without stepping on a mine, you get the Flawless Footwork achievement. Stepping on five mines gives you the Mine Magnet achievement.
When you arrive at the structure, go to the center and pick up a Tablet. Head left to reach the Overview to get a look at your surroundings. There are five locations and you should visit them for identification purposes. Going around in a clockwise circle, they are Spiral, Cacti, Terraces, Well, and Boulders.
At Boulders, pick up another Tablet off the ground near a ruin. Examine the Boulders in the center to learn you can’t move them easily. Grab the Cloth to the left of the Boulders.
Return to the Haani Pentagon in the center and speak to Howard, asking them to follow you. Talk to Howard when you return to Boulders and ask him for the artifacts they retrieved. Ask Howard to self-destruct and then examine the Monolith in the center.
Use the Crystal from your inventory on the Monolith to solve a puzzle. You rotate lasers to make them emit light towards the red triangles at the edges. The Boulders solution is found below:

Go to the Terraces area and grab a Tablet stuck near the wall. Walk down to the bottom to grab the Empty Bowl on the left inside a large crate. Go to the upper-right part of the Terrace or the right side of the top level. Use the Iron Rod on the Crate to find Strawberry Cola inside. Combine the Strawberry Cola with the Empty Bowl to get Bowl of Soda.
Head to the Cacti area and go to the left side. Interact with the Table to lift it up and take the Radio underneath. Put the Bowl of Soda and the bees leave the Monolith in the center. This lets you use the Crystal on the Monolith and activate it with the following solution:

Go to the Spiral area and grab the Tablet east of the Monolith. Take some Wires near the truck and inspect a box to the right of the Wires to get a Battery. There’s an Oil Stain to the right of the truck; use the Cloth on it to get Cloth with Oil. Combine the Cloth with Oil and the Iron Rod to get Torch.
Use the Crystal on the Monolith and turn the circles for the following solution:

Head to the Well area and combine the Battery with the Wires to get Wired Battery. Use the Wired Battery on the Solar Station to the left to start charging it.
Return to the Terraces area and walk down to the middle level. Inspect the “Console?” in the center and use the Tablets in your inventory on it. Arrange it from 1-6 based on the notes in the book. Talk to Peggie if you need to review the book for the numbers.
You can also talk to Peggie and read the book 10 times to get the Haani Pentagon Scholar achievement.
The tablets should open another monolith with the following alignment:

Return to the Well area and take the Charged Battery from the Solar Station. Combine the Charged Battery with the Radio to activate it. Take Matches in your inventory and combine it with the Iron Rod Torch to light it on fire. Use the Iron Rod Torch on the bucket in the middle of the area.
Once you are underground, head right to the Monolith to encounter bats. Use the Radio on the bats to set it on the ground. Interact with the Radio and turn the dial to 100 to scare the bats away. Use the Crystal on the last monolith with the following formation:

Enter the Haani Pentagon and examine the Mysterious Cylinder on the right. Place the Crystal in the top of the Cylinder to activate a gateway. Head left to examine the note. Place the following letters into the gaps to complete the note.

To confirm your answer, stand on the glowing circle for a few seconds. Step on the singular glowing circle when it is the only one lit up to proceed to the next round.
After three correct answers, the door opens. Go through and step on the Elevator? to continue. At the top, speak to one of the Guards, then put all items in your inventory on the table except for the Crystal. When the scenes finish, take the “Eyes” and head left to leave.
Once outside, there’s a Panhandler by the doorway with a cup. Speak to them and give them one of the squishy eyes. Repeat this twice until you give three eyes; only one should be in your inventory. Head right and speak to the Mother, then left to speak to some Tourists. Head left of the doorway to reach the Cliff area with the tree in the distance.
You meet some talking Rocks. Speak to them twice and reply with anything to learn they are playing a counting game. The correct answers are:
- Lo
- Lo
- Takata
If you don’t see these options, you didn’t talk to enough aliens before.
Responding with the above order should open the nearby Tree Trunk. Go inside and speak to the Meditating Alien or Professor Zax. Ask about the languages and the language learning method. As Elroy, leave the tree trunk and return to the Mountain. Go south along the path until you reach the Laser Gate. Speak to the Border Guard through the gate, then try to continue west along the path.
Chapter 7 – So Close, So Far
Head to the right past the Jungle and Path to reach the fallen spaceship. Speak to the Alien to meet Zeke. Ask about hitching a ride to Earth and then Intergalactic Tow and Repair. Inquire about Insimbium to get a Nanitizer. Inspect the Helmet next to Zeke to borrow it. If you can’t, wait until later.
Head west back into the Jungle and look for some glowing blue lines. Use the Nanitizer on them to start harvesting the Insimbium. Your goal is to fill in all the squares without crossing paths once. Here’s the answer for the first one.

Use the Helmet to scoop up the Refined Insimbium. If you can’t, return to Zeke and take the Helmet. Use the Helmet on Zeke, then use it on the A.S.S.P. to turn in the harvest. Return to your starting location and use the Nanitizer on another rock with blue lines. The solution is:

Put the second harvest of Insimbium on the A.S.S.P. and stay in the area. Head north of Shippo and move the Leaf on the rock to find a third rock with Insimbium. The solution is:

Put the third harvest of Insimbium on the A.S.S.P, then return to the starting location. Use the Nanitizer on the boat in the starting area. Use the following for the boat solution:

Put the last harvest of Insimbium on the A.S.S.P. and let the scenes play.
As Peggie, leave the Tree Trunk and return to the Mountain, then head south to reach the gate. Speak to the Border Guard and then go down the path. Head west and then go north into the Arena.
Chapter 8 – Intergalatic Reporter
Leave the Arena and head east to reach the Tavern Square. Speak to the Alien with Odd Hat in the booth. Ask what he does to learn his name is Klarek and then ask about becoming a reporter. He will give you a reporter ID if you can investigate the theft of the Gem-Hala.
Return to Professor Zax at the Tree Trunk and ask about the “incident”. Ask what he is trying to find to learn he needs his glasses.
Go to the Border Guard and ask about him to learn his name is Stivven. Ask about his Notarization to learn he can take photos.
Go back to Klarek and head southwest to find the Bar. Go inside and talk to the Barman known as Mikk. Take a drink to get the Empty Glass. Ask about Diego to learn he’s at the docks.
Go back to the Arena Front and head to the path west of the Arena entrance to reach the Docks. Speak to the Alien on Boat and ask about Diego. Go right to enter Diego’s house and search the right wall for a Machete. Go to the center of the room and take the Empty Basket hanging over the table.
Leave the house and head left of the Docks to go to the Shipyard. Talk to the Dock Worker or Keef. Ask to borrow his tool to get the Wrench-like Tool. Speak to the Ship Worker and ask what’s wrong to learn that a flux compensator has been stolen.
Return to the Arena Front and then look to your left to find Merchant Zdenkka. Ask about what she is selling, then ask about sheena as you must sell it to her. Ask about her work and she tells you she needs Wonderian Eggs.
Head right of Zdenkka for an entrance into the Brewery. Go inside to speak to the Brewer named Sahti. Ask about repairing and using the Brewery. Head to the right side of the Brewery to grab a Jug from the wall.
Return to Klarek and head right. You should reach an Overgrowth but skip it for now. Continue right to the Ancient Ruins and speak to the Priest on the right. He introduces himself as Slomek. Ask about what he’s reading to get the Scroll of Chants. Inquire about the Gem-Hala theft to get some background information.
Return to the Overgrowth and cut it down with the Machete. Interact with the panel for another puzzle with the following solution:

Go inside the Cave and continue all the way to the right. You reach an area filled with panel puzzles. After completing the puzzles, step on the platform to reach the next one. These are the solutions:
At the end, grab the Red Stone Artifact off the ground and make your way back to the cave entrance. On the way, you see a door with a slot shaped like the artifact. Put the Red Stone Artifact there but don’t go inside yet. There is a panel puzzle you should unlock with the following solution:

Leave the Overgrowth Cave but grab some Red Berries to the right of the entrance. Use the Empty Basket to harvest them, then return to Mikk’s bar. Talk to the Alien with Glasses in the middle who introduces himself as Beno. Ask him about the glasses to learn they are from Professor Zax. Beno wants a Fuxian Fire Ale in exchange.
Talk to Mikk about the Fuxian Fire Ale recipe to learn it is Fuxian Ale with Green Gombara mushrooms. Ask him about the theft to get referred to Stivven.
Return to the Arena Front and look for a path past the Brewery leading to a Back Alley. Check the right side of the alley to find the Green Gombara Mushrooms. Speak to the Artist who introduces himself as Munarek. Ask him to paint a portrait to learn you need red pigment. Give the Basket with Berries to Munarek to get Peggie’s Portrait. Return to Stivven and ask about notarization again to get Peggie’s Portrait with Guard Signature. Ask Stivven about “The How” and “The Who and When”. You get referred to Sahti for more information.
Go into the Brewery and ask Sahti about the Fuxian Ale recipe. You must use yellow and orange colours on the machine. Head to the right and use the Wrench-like Tool on the bulge in the Pipe. Interact with the Squeaky Animal to put it in your inventory. Talk to Sahti about the theft to learn it took place on the ninth double cycle of the hohi era. You also learn Diego Deluna and Cyril Wanderbrust arrived.
Report your findings to Klarek and then give him Peggie’s Portrait to get Peggie’s Portrait with Both Signatures.
Go to the Arena and give the Portrait to the Guard. You can now use the platform to speak with Elroy and the Katanga competitors.
Chapter 9 – Katanga Race
At the Katanga Race, speak to the Volunteers to talk to Elroy. Use the Empty Basket on the Giant Pile of Smelly Stuff to get Kataloth Poop.
Return to the Overgrowth Cave and go through the door you unlocked with the artifact. Head left to find a creature guarding some eggs. Use the Squeaky Animal on the creature and then take the Eggs.
Return to Zdenkka and give her the Eggs to get 50 dim (squishy eyes). Purchase the Fire Spirit Catcher for three dim to get 48 dim leftover. Talk about the stolen flux compensator to get the price lowered to 53 dim. Give Zdenkka the Kataloth Poop to get 5 dim, giving you 53 dim.
Go to Mikk’s bar and use the Squishy Eyes or dim on the Jukebox. This lets you change the music but you now have 51 dim. Change the music until Peggie notes the music is soothing. Ask Mikk about the song to learn it is called “Ballad of Katanga Volunteers”. Return to the Arena and get more Kataloth Poop, sell it to Zdenkka for 3 dim, then buy the Type 13 Flux Compensator.
Return to the Arena Front and talk to the child in the center to learn their name is McClockly. Ask McClockly about himself, the music he plays, then the shiny bugs. Talk to him about a slow song and mention “Ballad of Katanga Volunteers”. When the bugs drop, use your Fire Spirit Catcher on them to get Fire Spirits.
Return to the Brewery and use the Fire Spirits on the Furnace. Move the right pipe to the orange valve and the left pipe to the yellow valve. Turn the Valve on the right, then use the Empty Glass on the Faucet. Add the Green Mushrooms to complete your Fuxian Fire Ale. Before leaving, change the orange valve to the green one and then use the Empty Jug on the Faucet. This should give you Jug with Powerful Stimulant.
Give the Fuxian Fire Ale to Beno in the bar to get the Glasses. Return to Professor Zax and give him the Glasses. Speak to Professor Zax about the Scroll of Chants to get the translation for a powerful lullaby. Return to Slomek and tell him about the translation to get the Sweet Dreams achievement.
Go to the Arena and give the Sacred Meditation Chants to Precious. Go to Spykor and use the Jug of Powerful Stimulant on the Container. Head to the Shipyard and give the Flux Compensator to the Engineer. Interact with the circuits and use the following solutions:
When you regain control, head to Diego’s house by the Docks. Examine the Board with Map on the right side. Use the Crystal on the Mysterious Cylinder. Turn the dials towards:
- Water
- Star
- Moon
- Sun
- Rings
Chapter 10 – Blood Moon
Speak to Chauncey sweeping leaves outside the building. Ask about distracting Little Joe and he starts a performance. Use the following lines:
- There’s a kitten stuck on a tree over there! I need you to save it!
- Pa…Bessie the cow has fallen ill.
- Amanda will help us take Bessie to the veterinarian.
- Yes, we have to hurry!
Go inside and make your way up the staircase to the top floor. Once you are there, search the bookshelves and enter the Secret Passage. You have three options:
- Do nothing for Learn to Forgive
- Push Wanderbrust for Rebel
- Pull Wanderbrust for No You Won’t
And there we go, you should be now watching the credits. Please let us know in the comments what you think about the game and if this guide proved useful.
Victor is a big fan of RPGs and enjoys helping people through areas that they struggle in. He also spends far more time on them than is probably healthy for a single individual. If he's not playing some RPG, you can often find him playing D&D or training MMA at the gym
