Heroes Of The Storm – Diablo Rework Detailed

The Lord of terror returns with a brand spanking new rework alongside Lunara, just in time for the Nexomania event!

Abilities

 

Black Soulstone (Trait)

  • Reduced the amount of Health per Soul from .5% to .4%

 

Shadow Charge (Q)

  • Range increased by 21% (from 7 to 8.5)
  • No longer increases Diablo’s Armour
  • Mana cost increased from 60 to 70
  • Damage reduced from 75 to 40
  • Terrain collision damage reduced from 150 to 120
  • Now also increases Diablo’s Movement Speed by 15% for 2 seconds

 

Fire Stomp (W)

    • Now unleashes fire waves in a large cone in the chosen direction, rather than a 360° area around Diablo.
    • Number of fire waves reduced from 8 to 5.
    • Multiple fire waves can now hit the same target.
    • Cooldown increased from 6 to 8 seconds.
    • Mana cost reduced from 40 to 30.
    • Outgoing fire wave damage reduced from 54 to 12.
    • Returning fire wave damage reduced from 81 to 36.
      • Damage dealt by returning fire waves now counts as critical damage.
    • Now Heals Diablo for 125% of the damage dealt to Heroes.

 

Overpower (E)

  • Mana cost reduced from 60 to 40

 

Lightning Breath (R)

    • Range increased from 10.5 to 12.
    • Each tick of Lightning Breath damage now also Slows enemies hit by 5% for 2 seconds, up to a maximum of 50%.

 

Talents

 

  • Level 1

 

  • New Talent: Feast on Fear (Passive)

 

 

        • Stunning an enemy Hero with Shadow Charge or Overpower Heals Diablo for 15% of his maximum Health over 4 seconds.
      • Soul Shield (Active)
        • Moved from Level 7.
        • New functionality:
          • Activate to gain Spell Armour equal to 25 plus 50% of Diablo’s current Souls for 4 seconds. 60 second cooldown.
          • Every time Diablo damages an enemy Hero, reduce this cooldown by 1 second.
      • Bulwark (Q)
        • Removed.

 

  • Level 4

 

  • New Talent: Sacrificial Soul (Q)

 

 

        • Stunning an enemy Hero with Shadow Charge grants 5 Souls and 15 Armour for 4 seconds. While at 100 Souls, increase this Armour to 30.

 

  • New Talent: Souls to the Flame (W)

 

        • Fire Stomp grants 1 Soul every 3 times it damages an enemy Hero and Heals for an additional 1.25% of its damage dealt per Soul.
      • Life Leech (Passive)
        • Moved from Level 1.
        • New functionality:
          • Diablo gains 1 Soul and Heals for 1.5% of his maximum Health for every Basic Attack against an enemy Hero. While at 100 Souls, increase this Healing to 3% of his maximum Health.
      • From the Shadows (Q)
        • Removed.
      • Speed Demon (Passive)
        • Removed.
      • Demonic Strength (E)
        • Removed.

 

  • Level 7

 

  • New Talent: Eternal Flames (W)

 

 

        • When Diablo Stuns an enemy Hero with Overpower or Shadow Charge, Fire Stomp’s cooldown is reset.
      • Malevolence (Passive)
        • Using Basic Abilities causes Diablo’s next Basic Attack within 6 seconds to deal an additional 100 Spell Damage. Stores up to 2 charges.
      • Soul Feast (Trait)
        • Removed.
      • Diabolical Momentum (Passive)
        • Basic Attacks now also reduce Fire Stomp’s cooldown.
        • Cooldown reduction granted per Basic Attack decreased from 1.5 to 0.75 seconds.

 

  • Level 13

 

      • Devastating Charge (Q)
        • Adjusted functionality:
          • Now increases Shadow Charge’s terrain collision damage by 100%, rather than a percentage of the target’s maximum Health.
          • Quest: Each time an enemy Hero takes terrain collision damage, increase this bonus by 15%, to a maximum of 75%.

 

  • New Talent: Cruelty (Passive)

 

        • Stunning an enemy Hero with Shadow Charge or Overpower increases Diablo’s Attack Speed by 50% for 5 seconds, up to 100%.
      • Hellfire (W)
        • New functionality:
          • Each enemy Hero hit by Fire Stomp grants 2% Spell Power for 10 seconds, up to 30%.
      • Fire Devil (W)
        • Removed.

 

  • Level 16

 

      • Debilitating Flames (W)
        • New functionality:
          • Enemy Heroes hit by Fire Stomp are Slowed by 5% for 4 seconds, up to 50%. Heroes Slowed 25% or more by Debilitating Flames deal 50% less damage.

 

  • New Talent: Overpowering Nightmare (E)

 

        • Gain 2 additional charges of Overpower, with a 2 second cooldown between uses.
      • Fearful Presence (Active)
        • Removed.

 

  • Level 20

 

    • Dying Breath (R)
      • Now reduces Apocalypse’s cooldown by 20 seconds per enemy Hero hit (to a minimum total cooldown of 5 seconds), rather than reducing its cooldown by a static amount.
    • Hellstorm (R)
      • No longer increases Lightning Breath’s range.
      • Bonus duration increased from 50% to 200%.
    • Lord of Terror (Active)
      • Now also grants 5 Souls per enemy Hero hit.
LEVEL (TIER) DIABLO TALENTS
1 (1) Feast on Fear (Passive) Devil’s Due (Trait) Soul Shield (Trait)
4 (2) Sacrificial Soul (Q) Souls to the Flame (W) Life Leech (Passive)
7 (3) Eternal Flames (W) Malevolence (Passive) Diabolical Momentum (Passive)
10 (4) Apocalypse (R) Lightning Breath (R)
13 (5) Devastating Charge (Q) Cruelty (Passive) Hellfire (W)
16 (6) Domination (E) Debilitating Flames (W) Overpowering Nightmare (E)
20 (7) Dying Breath (R) Hellstorm (R) Lord of Terror (Active) Hellgate (Active)

 

  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Underlined text indicates a MOVED Talent.
Although he has been gaming since the Sega Mega Drive launched in 1990, he still sucks at most games. When not being trash he watches French horror films, drinks herbal tea and secretly loves the music of Taylor Swift.