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Nightdive Studios’ The Thing: Remastered Is Out For Blood In Gameplay Reveal Trailer

A cult classic gets an impressive overhaul from Nightdive Studios

Nightdive Studios have revealed gameplay from its upcoming remaster of The Thing, a 2002 horror-action title inspired by the John Carpenter film of the same name. The Thing: Remastered is Nightdive’s latest remastering/preservation effort after the studio breathed new life into various entries across major franchises like Star WarsBlade Runner, and Doom. In keeping with the team’s critically acclaimed work, The Thing: Remastered will feature an overhaul to the game’s graphics and performance, as well as a whole host of quality of life updates.

The Thing (2002) has earned itself something of a cult following among horror fans; an oddball of a game that was incredibly ambitous for its time that, while not entirely successful, garnered its fair share of fans for its efforts and ideas. Now, Nightdive will be working with the original developers to better try and realise the game’s vision.

A direct sequel story to the 1982 Carpenter film that uses a trust system and dynamic gameplay to emulate the fear and danger of one of your teammates having potentialled been Thing’d. you play as Captain J.F. Blake, a no-nonsense military man dispatched with a small team to invesitgate the events of Outpost 31. If you’ve seen the movie, you know this isn’t going to ebd well, but game’s plot houses some delightfully goofy surprises that should be a treat to see remastered by such steady hands.

The remaster is boasting what Nightdive is calling its “most impressive visual upgrades to date” with 4K resolution at 144 FPS, dynamic lighting and updated textures, models, and environments.

The Thing: Remastered is targeting a late 2024 release on PC, PS5, Xbox Series consoles and the Switch.

Are you going to be checking it out? Be sure to let us know in the comments below and on social media.

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Written By James Wood

One part pretentious academic and one part goofy dickhead, James is often found defending strange games and frowning at the popular ones, but he's happy to play just about everything in between. An unbridled love for FromSoftware's pantheon, a keen eye for vibes first experiences, and an insistence on the Oxford comma have marked his time in the industry.

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