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The Seven Deadly Sins: Knights of Britannia Review

Licensed tie-in games, the unspoken eighth deadly sin?

The Seven Deadly Sins: Knights of Britannia is a licensed game based on The Seven Deadly Sins, a popular Shonen anime that until now I had never felt compelled to watch. After burning through a fair chunk of the series on Netflix I discovered that somehow, despite being objectively pretty average as far as anime goes, it’s strangely compelling. This same notion is also mostly true of the game. For all its myriad issues this shallow, crude and tedious tie-in game can also be entertaining in short bursts.

Knights of Britannia’s story mirrors that of the Seven Deadly Sins anime and manga, acting as a sort of abridged version of events. Elizabeth, the princess of the kingdom of Liones, sets out to find the Seven Deadly Sins — a group of super-powerful warriors who went into hiding a decade prior and are wanted by an evil order of Knights. Meliodas, now the proprietor of a ramshackle tavern atop a giant boar, is the first of the Sins to be found and agrees to help Elizabeth seek out the others. Together they travel the extended Kingdom, picking up the remaining Sins along the way, on a quest to take down the order of Holy Knights. Told mostly through static scenes between its pivotal characters, the story’s presentation is sorely lacking, and while the dialogue is competently written it’s ultimately dull as hell. Worst of all the game seems to cherry pick the least exciting parts of the plot to focus on and yet glosses critical scenes needed to make sense of everything. In the end I preferred to skip through all of the story scenes and just watch the anime in order to keep up with what was going on. It’s a shame when a licensed game provides nothing new for series fans while also not appealing to newcomers.

The Japanese adaptation of Babe sure is weird

When it comes time to actually play the game, things get a little better. Not by much, mind, but a little. Seven Deadly Sins is best described as an ‘arena brawler’. All of the gameplay revolves around series characters duking it out in small 3D spaces, mostly in 1v1 clashes between powerful fighters with some occasional variety by way of a 2v2 event or an all-out brawl against an army of weaklings. Fighting is basic with just a couple of main attack patterns and a few special moves, which keeps things simple and puts more of a focus on movement and timing. While not particularly impressive from a graphical standpoint, fights are impressively flashy and the look of the show is emulated well enough. Despite the lack of depth or challenge, squaring off against the series’ various heroes and villains is a decent amount of fun, it’s just unfortunate that there’s not much else to do. Playing the through the game’s campaign involves moving around an overworld map, completing various quests in order to find enough information to track down the next Deadly Sin and add them to your roster. While there are 25-odd mainline missions and 100 or so side activities to tackle, the fact that each one amounts to nothing more than a quick punch-up means that things become repetitive quite quickly.

Literal definition of the phrase ‘bringing a 25-foot woman to a sword fight’

That said, there are some RPG-lite elements in the form of unlockable character upgrades and some of the side quests mix things up a little (the ones where you play as the pig, Hawk, and face off against waves of soldiers are pretty entertaining). There’s also a ‘Duel Mode’ available from the main menu that allows players to set up custom fights using a respectable roster of series characters and locations, either solo or in local and online multiplayer. Sadly, at the time of writing I could not find anyone playing online so there’s not much to be gained from that feature. All up, Seven Deadly Sins is still a slim offering. Despite being good for a quick bash, the game’s simplicity and lack of variety don’t do much to justify its AAA price tag.

Final Thoughts

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While fun in short bursts, Seven Deadly Sins: Knights of Britannia fails to bring enough meaningful fan service or gameplay depth to appeal to either fans of the anime/manga or anyone looking to dip their toes into the franchise. Series diehards would do well to wait for a price drop and newcomers are better served picking up the manga or watching the anime on Netflix.

Reviewed on PlayStation 4 Pro | Review code supplied by publisher

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The Seven Deadly Sins: Knights of Britannia Review
Sin-fully Mediocre
An exceptionally average anime adaptation, this arena brawler doesn’t do enough to hold the attention of its intended audience.
The Good
Fighting is simple but flashy
Main questline can be blown through in an afternoon
Made me want to watch the anime, I guess that's a victory?
The Bad
Shallow, one-note gameplay
Average presentation
Badly-told story with boring dialogue
6
Has A Crack
  • NatsumeAtari
  • Bandai Namco
  • PS4
  • February 9, 2018

The Seven Deadly Sins: Knights of Britannia Review
Sin-fully Mediocre
An exceptionally average anime adaptation, this arena brawler doesn’t do enough to hold the attention of its intended audience.
The Good
Fighting is simple but flashy
Main questline can be blown through in an afternoon
Made me want to watch the anime, I guess that’s a victory?
The Bad
Shallow, one-note gameplay
Average presentation
Badly-told story with boring dialogue
6
Has A Crack
Written By Kieron Verbrugge

Kieron's been gaming ever since he could first speak the words "Blast Processing" and hasn't lost his love for platformers and JRPGs since. A connoisseur of avant-garde indie experiences and underground cult classics, Kieron is a devout worshipper at the churches of Double Fine and Annapurna Interactive, to drop just a couple of names.

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