Super Street: The Game Review

Superbad
Developer: Team6 Studios Publisher: Lion Castle Entertainment Platform: PS4/XB1/PC

Super Street: The Game is the epitome of decent ideas mixed with bad game design

If you were under the impression that the official game of a popular racing magazine would offer a modicum of quality then you wouldn’t be alone. Sadly, Super Street: The Game is anything but quality – it’s easily one of the worst racing games that I’ve ever played. After playing a handful of hours I don’t know who I feel sorrier for, the people that paid money for this game or the magazine that has its name associated with such a shoddy product.

The teal deal

For those for whom cars are simply a means to get from A to B, Super Street is a magazine that is dedicated to bringing grease monkeys a monthly printed celebration of automobiles. Team6 Game Studios (the team behind last year’s motorbike disaster Road Rage) were the studio bestowed with the honour of transitioning the magazine from print to the console/PC.

The premise of Super Street’s Career Mode is fairly simple. As a budding street racer, your assignment is to take a jalopy and transform it into a set of wheels that would rev Vin Diesel’s engine. Players will earn reputation and cash by completing and winning events such as circuit races, time trials, elimination races and destruction races. There’s a host of events to complete to earn cash which will skyrocket you to street racing stardom.

Your cash will then be used to purchase new and better parts for your car, resulting in it being less of a shit box and more something that resembles a beast you’d be proud to take your date to the Year 10 Formal in. To Team6’s credit, the customisation system is fairly deep and allows players to upgrade practically every part making up your vehicle. Don’t like the air intake system, the style of your trunk or the subwoofer that occupies it? Upgrade it with one that does David Guetta justice – the garage is your oyster. While none of the cars carry official licencing, the parts that you can purchase are all legit.

Have you ever seen a better rim job?

While this all sounds fine, the problem however is that the game is torturous to play, with the most rudimentary elements of any racing game butchered beyond belief. The handling is atrocious and by far the biggest offender – it’s as if they forgot to add power steering to the cars and instead modelled the handling mechanics off of the SS Normandie. Seriously, you almost have to stop dead to be able to turn a tight corner, while the other times you just kind of hope that you ricochet of the wall in the right direction. God forbid you use the nitro speed boost at the wrong time, as you may as well restart the race. Occasionally you’ll be given a different ride for a specific race, and while the aforementioned issues aren’t as prevalent, the panacea is short lived.

Making it even more of a chore to play is the game’s hit detection, which quite often feels like dodgem cars, with cars spinning out with the slightest touch and cars shooting into the air like The Magic School Bus with minimal contact. Furthermore, upon contact parts of your car will fall off, and you’ll continue to drive with missing doors, bonnets and tyres. Plus, it’s quite common for both doors to just open mid-race depending which way you’re turning. Oh, and if you have a peak at who’s behind the wheel you’ll find there’s nobody. Not even some generic homo sapien or crash test dummy. Nobody. Like, carn mate.

Thankfully, the game’s production isn’t a total disaster (although the game’s world and track design feel about as original as the latest David Guetta banger). In fact, the world actually feels like an evolution of Road Rage’s world assets, with areas feeling eerily similar just with higher visual fidelity. However, the game is technically satisfactory with a fairly stable framerate, and the soundtrack isn’t too bad.

Ghost driver

Final Thoughts

It’s hard to fathom how a developer could put out a racing game where the fundamentals are borderline unplayable by design. I mean no one will give a toss that your customisation system is shit-hot if your game is about as fun as sharing a toothbrush with a serial dart smoker. Super Street: The Game is a car crash of game design, and one that should be sent straight to the wreckers.

Reviewed on Xbox One X | Review code supplied by publisher

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Good

  • Deep customisation system

Bad

  • Atrocious handling mechanics
  • Hit detection is terrible
  • Tracks are recycled
  • Not fun in any way
3

Rubbish

Co-Founder & Managing Editor of WellPlayed. Sometimes a musician, lover of bad video games and living proof that Australians drink Foster's. Coach of Supercoach powerhouse the BarnesStreet Bois. Carlton, Burnley FC & SJ Sharks fan Get around him on Twitter @tightinthejorts
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