This year marks Jesus’ 2019th lap around the sun, and what better way to celebrate the last year you’ll see that ends in ‘-teen’ (hope you were sitting down for that mind-blowing fact) than with a super long list? Below you’ll find the WellPlayed team’s most anticipated titles of 2019, in chronological order no less (and alphabetical if exact chronology of release is unknown). So sit back and relax, then immediately sit forward and get excited as you realise how awesome 2019 is going to be.
Release: January 25 | Developer: Capcom | Publisher: Capcom | Platforms: PS4/XB1/PC
Zach: Capcom’s decision to remake arguably the greatest survival horror game of all time is proof that dreams do come true. I’ve been wanting for this bad boy for what feels like forever, and this year (this month in fact) I’ll finally be able to experience the horror of Resident Evil 2 all over again. Capcom has been very staunch in emphasising that this is more of a reimagining than a straightforward remake of the iconic game, with subtle changes made to game’s formula. After spending a few hours with the title I can say that both new and returning players will enjoy Capcom’s recreation – it’s gory, it’s visually incredible, and it’s going to be awesome.
Larissa: Another series I have only dipped my toe in the water with is Resident Evil. I have only played 4-7, and I am continuously told number 2 is one of the greatest horror games of all time. When I was younger I was a bit of a wuss when It came to horror games, the kind of person who pauses the game to run out of the room and catch her breath before coming back and approaching it with one eye open, or sometimes just not finishing it at all. I can’t wait to see if I can get through this one without inviting my dog onto my bed to sit with me for comfort.
Honourable Mentions: Edward
Release: January 29 | Developer: Square Enix | Publisher: Square Enix | Platforms: PS4/XB1
Kieron: So at this point it’s clear that series creators Shinji Hashimoto and Tetsuya Nomura have ascended to a higher plane where they’re the only ones who have any fucking clue what’s going on in Kingdom Hearts. But you know what? That’s fine with me. I’ll keep enjoying all of these gorgeous visuals and cute, brooding boys and they can keep attempting (and failing) to explain them to me. I’ve been replaying the entire series recently and although I’m no closer to understanding the plot, I’m at least finding a greater appreciation for the third game’s vastly improved gameplay. Rikku tho <3
Dylan: I was only 8 years old when Kingdom Hearts II released and I was completely enamoured by how brilliant it was. I couldn’t wait for Kingdom Hearts III to release, and yet despite that, I ended up waiting more than 13 years, which in all honesty is on brand for a Square Enix release. In mere weeks however, that 13 years of waiting for answers will finally be over, and I will be exploring Disney locales with Sora, Donald & Goofy once again. I really hope that this game can live up to the hype I have for it, and the optimist in me says it will.
Larissa: I’m not normally this guy because I usually hate bandwagoners with a passion, But, I’m still only just in the middle of the first Kingdom Hearts 1.5 Remix. It’s clunky, cheesy, and extremely hard to navigate, but I also love it. It’s charming and unique and I am also slightly biased because I am a lover of all things Disney. I can appreciate there are people who have had this game pre-ordered at my work for at least three years and here I am gearing up for a universe I’ve barely scratched the surface of. I have faith that by January 29th I should have hopefully finished 2.5 so fingers crossed. The universes and characters they’ve revealed look bloody amazing – Tangled, Toy story, Pirates of the Caribbean, Ratatouille and more, I hope it’s everything y’all have been waiting for.
Honourable Mentions: Edward
Release: February 15 | Developer: 4A Games | Publisher: Deep Silver | Platforms: PS4/XB1/PC
Rizky: While the Metro games haven’t necessarily been the greatest shooters I’ve ever played, I’ve always had a soft spot for them. The refreshing take on dystopic Russian fiction at a slower pace to the action than usual has always made the series stick out amongst the dozens of carbon copy shooters on the market. Metro Exodus is the first in the series to be developed for the current generation of consoles and it looks gorgeous. The level design and gameplay should open up to create some very interesting gameplay scenarios, hopefully while retaining that creepy feeling the Metro series is known for. It’s been over a year since we’ve been treated with a great first-person shooter campaign, and Metro Exodus looks like it could deliver on its promise.
Jordan: The Metro games have some of my favourite campaigns in recent history. I remember playing Metro Last Light on my MacBook Pro (I was an idiot back then and it ran at 30fps, lay off me) and falling in love, so much so that I went back and played Metro 2033 and loved it just as much. I am very keen to see what developer 4A Games has in store for us with the latest entry into the Metro games, and I am also keen to see how RTX (ray-tracing) handles in that game, as the effect will be a little more consistent than Battlefield V (whilst also using a different calculation method). If it’s anything like the rest of Nvidia GameWorks, it’ll look nice whilst cutting your framerate by a ludicrous amount.
Honourable Mentions: Kieran, Zach
Release: February 15 | Developer: Spike Chunsoft | Publisher: Bandai Namco | Platforms: PS4/XB1/PC
Zac: Xbox’s 2018 E3 briefing treated me to one of my biggest ‘Is this actually happening?!’ moments ever, seeing characters such as Goku, Luffy and Naruto coming together in Times Square to take on villains and friends alike from across the Shonen Jump universe. This game is shaping up to be one of the biggest anime crossovers of all time, and with Bandai Namco at the helm here’s hoping that they provide the polish and fan service that manga and anime fans expect out of an ambitious project like this.
Release: February 22 | Developer: Bioware | Publisher: EA | Platforms: PS4/XB1/PC
Edward: Oh boy, a shared world shooter from BioWare that makes you feel like Iron Man on an alien planet? Count me the hell in! Although I’ve been burned before with the likes of Destiny and The Division, It looks like Anthem could turn out to be my weekly routine game of the New Year!
Ash: Oh golly, here is a title that has me conflicted. An open world, third-person shooty game where you strap on your very own Iron Man armor and fly around an alien landscape blasting baddies? Sign me up!
…Only it’s developed by Bioware (Mass Effect Andromeda still haunts me) and published by the diabolical EA Games? It appears to be everything I have ever wanted, only prepared by a studio I have lost all faith in, and published by a company that would accept my kidneys if given the chance. I am excited, yes – but I am also exceptionally wary of the last minute dick-punch that is surely lurking around a corner somewhere. Bring on the pain.
Kieran: I get it. When it comes to Anthem you’re worried. We’re all worried. But in the famous words of George Bush when he invaded a country on the pretence of them having weapons of mass destruction: ‘Sometimes believing is all we have.’ It’s true that Anthem could be terrible for all the obvious reasons (more like Electronic Farts, am I right?), but what if it wasn’t? What if it actually plays as well as it looks and can hook us in with an engrossing world replete with thoughtful shared world shooter mechanics? Those Javelins sure look cool, don’t they? Yeah, they do. Don’t worry, everything is going to be fine…or not. Definitely a possibility.
Release: March 8 | Developer: Capcom | Publisher: Capcom | Platforms: PS4/XB1/PC
Kieran: Devil May Cry 5 is going to have to do a lot of things right if it wants to topple the recent reboot. I don’t care what anyone says (this is the Internet after all), 2013’s DmC was one of the best hack and slash titles of the last generation. Capcom (not Ninja Theory) are heading up development of the new numbered entry, but having got my hands on some of Nero’s detachable prosthetic arms at PAX last year, I can safely say that the series is set to continue its impressive legacy. I can’t say I’ve ever been a barracker for Team Nero, but two other playable characters will also be entering the fray in the form of a new bible-thumping demon hunter V, and your boy Dante (now with 100% more motorcycle that turns into swords). There’s really not much that can go wrong here, unless they accidentally re-release a frame-for-frame recreation of the hideous train wreck that was Devil May Cry 2 instead.
Honourable Mentions: Zach
Release: March 21 | Developer: Polyslash | Publisher: Klabater | Platforms: PC
Aza: One of my favourite games is Lucas Pope’s Papers, Please. It’s a favourite for a variety of reasons, but the highest on that list is its influence on how I looked at video game storytelling. Suddenly, I began to notice that linear story devices were not only inferior to open-ended or subjective ones but they also failed to grasp the interactive nature of games by the balls. Why weren’t more games attempting to tell stories in more creative ways, like Pope had done through the implementation of personal morality and historical imagery? In 2019 there are a fair few other games coming out that are trying to look at stories from a different angle. One of them looks to borrow a fair few techniques from Pope’s future classic: We. The Revolution. Set in late 18th-century France, during the bloody and (ironically) tyrannical aftermath of the French Revolution, We. The Revolution looks set to be the ultimate in personal choice as stories and has me very excited.
Release: March 21 | Developer: Frogwares | Publisher: Bigben | Platforms: PS4/Xbox One/PC
Zach: I’m a huge Lovecraft fan, so naturally I am going to be all over anything that has been influenced or inspired by his works. The Sinking City is Frogwares’ and Bigben’s adaptation of Lovecraft’s collective work, drawing on his overarching themes and universe as opposed to a singular story. The Sinking City is described as an open world Lovecraftian-inspired action investigation game. If Frogwares can nail that Lovecraftian vibe whilst delivering a chilling and compelling narrative then The Sinking City may be one of the cult hits of the year.
Release: March 22 | Developer: FromSoftware | Publisher: Activision | Platforms: PS4/XB1/PC
Rizky: While I don’t proudly carry the title of resident Dark Souls expert at WellPlayed, I have played through and thoroughly enjoyed each of FromSoftware’s games since Demon’s Souls in 2009. Sekiro: Shadows Die Twice appears the biggest departure from their Souls formula by taking aspects from one of their older series Tenchu. I think the change is welcome against five similarly designed games in the better part of a decade, but that’s not to say the trademark FromSoftware look and feel won’t be present. The game, world and combat looks as engrossing and visceral as ever.
Zac: The cryptic clues left by Dark Souls development team From Software had me really interested in what was coming next. When that upcoming title was officially announced to be Sekiro: Shadows Die Twice, needless to say my interest was piqued. Set in a fictional 16th-century Japan, the overall look of this game appears a stark contrast against the gothic architecture of the Dark Souls series.
Jordan: If you are unaware of my adoration for FromSoftware, I’d question whether you are really a WellPlayed reader, or at least think you haven’t been around for very long. I haven’t exactly hidden my love for FromSoftware and their brilliantly designed games (but let’s forget about 70% of Dark Souls II) so it surprises no one that their upcoming title Sekiro: Shadows Die Twice is easily my most anticipated title of 2019. From what I’ve seen the gameplay looks slick, combat looks as fun as always and the art looks A M A Z I N G. Thank God it wasn’t Bloodborne II (I love you, Bloodborne).
Honourable Mentions: Kieran
Release: April 23 | Developer: Netherrealm Studios | Publisher: Warner Bros | Platforms: PS4/XB1/PC
Ash: Mortal Kombat 9 and X were a joy for me – just a perfect example of old school folks recognising that their franchise had gone screwy and it needed a solid grounding to get back on track. Netherrealm Studios have a proven track record of inspired iteration, as each Mortal Kombat title and Injustice release crib the best stuff from their last release, ditch the trash and improve the mediocre – the formula works, and I love it. Though the trailer music was some utter garbage, I can overlook it in eager anticipation of the first true gameplay footage offering. Not to mention April is right around the corner! Get amongst it!
Adam: I won’t lie, I am dreadful at any and all fighting games. I’m not a button masher like most people who are terrible at fighting games, but I’m terrible all the same. This however, doesn’t mean that I don’t thoroughly enjoy them. Atop my favourite fighting games mountain is the Mortal Kombat series. The last two entries in this series that have worked as a reboot of sorts (9 and X) have both been fantastic and I don’t think Mortal Kombat 11 will differ from this trend. The short but awesome trailer for 11 has me all kinds of hyped as weapons have been teased as well as a possible time-hoping storyline. I can’t wait to have my arse handed to me in a few months, though I will flip a table if I can’t do so as Noob Saibot.
Honourable Mentions: Larissa
Release: April 26 | Developer: Sony Bend | Publisher: Sony Interactive Entertainment | Platforms: PS4
Zach: On the surface Days Gone is just another open-world zombie game. But dive beneath that, and well, it’s just another open-world zombie game – except that this one is developed by the team that brought us the golden nugget that was Syphon Filter and has the resources of industry goliath Sony behind it. I mean if that doesn’t kickstart your motor then I don’t know what will. Sony has been kicking first-party goals pretty much this entire generation (I loved The Order: 1886), and their innate ability to weave both storytelling and compelling gameplay into one big-budget blockbuster time and time again is incredible. Let’s hope this is another chicken dinner for this gen’s winner.
Adam: A third-person, open-world, post-apocalyptic zombie game that has you playing as a badass biker with a heart…you could say that I am cautiously optimistic about Days Gone. Cautious or otherwise though, optimistic is exactly what I am because I think this game has a lot to prove and my bet is that it will do so in spades. I am always keen for a new IP, and when it is coming from the developers of Syphon Filter it’s pretty hard not to get excited. I know that the market is inundated with zombie games, but I think Days Gone might surprise with what it has in store. The mechanic that they have shown off where the player can choose to use the infected to their advantage shows promise of some diversity in the gameplay. Even if it ends up being a bit by the numbers, I’m not going to say no to screaming past a zombie on a motorbike and taking its head off with a blunt object on my way past.
Honourable Mentions: Zac, Edward, Larissa
Release: June 21 | Developer: Beenox | Publisher: Activision | Platforms: PS4/XB1/PC
Aza: Adulting is hard. No, really, it is. Some days, it all gets to be a bit much and I reminisce about simpler times. These thoughts help me stay sane some days, and become reminders about my mandated mortality on others. If only there was a way to bring those memories back, but New. Obviously not too New, but the general feeling of New. The ‘Ditto used Transform!’ version of New. The kind of New that you see elderly impersonators of at Las Vegas or as grotesque mascots at Disneyland. These days, I’m getting that wish. Hell, we all are! Remasters are here for good; what’s old is new again! Crash Team Racing may have been what us PlayStation plebs settled for when we didn’t get to play Mario Kart, but it was ours. Well, yours. I jumped ship to Nintendo with the Gamecube and I haven’t looked at myself in the mirror since. But I don’t need to look in the mirror anymore. I know what I look like: older. A day, a week, a year…still just ‘older’. I can rekindle the childlike fire in my soul for but a brief moment, before the grinding gears of the Capitalist clock crush my hopes and dreams into dust. Gone is my wide-eyed wonder at the world around me, but at least I can play CTR again with better graphics. Happy New Year!
Release: December 2019 | Developer: Iggymob | Publisher: Iggymob | Platforms: PS4
Ash: I sometimes daydream that I am walking through an unfamiliar city, encountering people I have never met – and every time I open my mouth, the only words I can utter are ‘Have you played Gungrave?’, where I am then met by confused glances and pity. I have never met another living soul (in person) who has played the classic shoot-em-up series from the PS2 era, to the point that sometimes I wonder if I had imagined the games. But here we are in 2019, and a NEW title is being released in the guise of Gungrave: G.O.R.E and I am mystified that someone out there managed to remember that the series even existed.
Will it be good? Who knows, but it will at least give me another platform to ask people ‘Have you played Gungrave…?’
Release: 2019 | Developer: id Software | Publisher: Bethesda | Platforms: PS4/XB1/PC
Aza: I’ve experienced love at first sight only twice before. The first time was a girl I’d known through an Internet forum who was with someone else by the time I met her in person. We got together eventually but things took a swing for the worst, and we ended up going our separate ways. Closure was a long time coming, but we found it in the end. The second time is when I got a Berzerk power-up in DOOM 2016 and ripped a demon in half vertically. No closure was needed. 2016’s reboot of the single most influential game ever made was a powerhouse. Everybody loved it, especially myself. I mean, look at all those cool guns! And that solid, tight gameplay dripping with action and demon blood! The gratuitous violence and horror-pulp story! The soundtrack…sweet mercy, the soundtrack. If this year’s sequel to that simply incredible game isn’t even as good, I’ll be rioting. I know I say that a lot, but this time it’s for real. Don’t bugger me, Bethesda.
Dylan: DOOM: Eternal is a game I have been hyped for from the moment it was revealed. Eternal for those who don’t know, is a much-needed sequel to DOOM 2016, a game that appealed to me in almost every fathomable way. Whether it be the fast-paced, buttery smooth first-person shooting, the gratuitous violence, the demon killing, or the banger of a soundtrack, I was always loving every moment of it, and dying for more. All I really hope for with DOOM: Eternal is more of the same, and I don’t think id Software are going to let me down.
Honourable Mentions: Rizky, Kieran
Release: 2019 (fingers crossed) | Developer: Sucker Punch Productions | Publisher: Sony | Platforms: PS4
Jordan: I love Japan. I love the culture, I love anime (especially the Daily Lives of High School Boys) and I especially love Japanese history. Ghost of Tsushima, set in what appears to be during the Japan x Mongol war, looks to be a really enriching experience with some awesome writing behind it. Whilst I highly doubt that what we saw at Sony E3 2018 press conference is wholly representative of what the final product will be like, I am very excited to see this game released to see what ideas are put forth, both in writing and mechanics.
Edward: Even from the very little I’ve actually seen of Ghost of Tsushima, I’m already certain that it’ll be a contender for my game of the year. It looks like an absolutely amazing and immersive experience from one of my favourite game studios, Sucker Punch. If you like the gameplay of Assassin’s Creed with the care and attention to detail of The Witcher series but set in feudal Japan, you’re going to love Ghosts of Tsushima.
Adam: The Infamous series is, without a shadow of a doubt, in my top five of all time when it comes to gaming franchises. So when a new IP from Sucker Punch was announced I was equal parts pissed that it wasn’t Infamous 3 (still waiting), as well as excited to see what they were going to offer up next. When the details of Ghost of Tsushima first saw the light of day, I went from interested to ecstatic. Set in 13th-century Japan, it will have you fill the sandals of one of the last samurai, fighting against the invading Mongols. Mixed in with an open world that is being touted as living and breathing, giving you the opportunity to explore it naturally and without shackles, this game sounds absolutely incredible to me and, if Sucker Punch can expand on what they did correctly with Infamous and add some new and exciting elements, then I bet my bottom dollar that it will a certified hit.
Honourable Mentions: Zach, Zac, Larissa
Release: 2019 | Developer: Sega | Publisher: Sega | Platforms: PS4
Kieron: Having reviewed three Yakuza games (and Fist of the North Star) here at WellPlayed and not scoring any of them less than an 8.5, I think I’ve made my case as a raving fan of Ryu Ga Gotoku’s work. Acting as a spin-off of sorts of the Yakuza games and starring a brand new character, Judgement adds a swathe of new ‘detective’ mechanics to the established open world beat-em-up formula. I’ve said it plenty of times before but I’m always surprised at how genuinely excited I am to return to the fictional city of Kamurocho in game after game, despite it being near-identical each time. Thanks to RGG’s astounding attention to detail it really feels like returning to a familiar place. Here’s to going back again in 2019.
Zac: Ryu Ga Gotoku Studio had a killer year of releases in 2018, including Yakuza Kiwami 2 and Fist of the North Star: Lost Paradise, and they are not letting off the gas leading into 2019 with their upcoming action, detective drama: Judgement. With stylistic, fast-paced combat influenced by the environment shown off in pre-release footage, as well as the inclusion of a complete English dub, I’m hopeful that this title will get a bit more traction in the West and get the recognition it will surely deserve.
Release: 2019 | Developer: Nintendo | Publisher: Nintendo | Platforms: Switch
Kieron: Screw Pokemon and Animal Crossing. On my Switch this year I’ll be playing Travis Strikes Again, Yoshi’s Crafted World and most importantly, Luigi’s Mansion 3. There’s a special place in gaming for the Green Mario’s unique brand of horror-comedy hijinks and something tells me the Nintendo Switch and its unique features should make for the best entry so far. With very little information to go off I’m trying to temper my expectations, but it’s hard not to imagine just how crazy Nintendo could get with the sequel’s format and gameplay. Are we calling a Halloween release for this one? I’d like that.
Dylan: Luigi’s Mansion is a series that has always been close to my heart. It has always come across to me as an underappreciated black sheep of the Nintendo franchises, with the first being a criminally overlooked Gamecube launch title, and the sequel being a 3DS release in the first few years of the handheld’s life. What has me excited the most is that the game is seemingly returning to the singular mansion structure of the first game, as opposed to the multiple mansion structure of the sequel, which separated the game in to levels rather than being one constant experience. We obviously haven’t seen much more other than the announcement trailer, but I have faith in Nintendo to deliver yet another quality Luigi’s Mansion title.
Honourable Mentions: Larissa, Rizky
Release: 2019 | Developer: Oddworld Inhabitants | Publisher: Oddworld Inhabitants | Platforms: PS4/TBA
Aza: Soulstorm’s promised 2018 release date never came to pass, but that only fills me with more hope. For this game, I have all the patience in the (odd)world. Not only is it a remake of Abe’s Exoddus – one of my favourite individual games in an absolutely incredible franchise – but it’s promising to expand on its original vision. It’ll be darker and more depressing than ever before! The juiciest anti-establishment series is back, baby! The previous entry, a remake of Abe’s Oddysee, was a tremendous success in bringing the franchise back onto its feet, modernising the original classic in a way that didn’t de-legitimise the original. Developer Oddworld Inhabitants certainly aren’t fooling around. Not much detail exists about Soulstorm at this time, but the darker tone that’s been teased so far gets me very excited indeed.
Release: 2019 | Developer: Moon Studios | Publisher: Microsoft | Platforms: XB1/PC
Rizky: Ori and the Blind Forest is ‘secretly’ one of my favourite games of the generation. A masterpiece from top to bottom in its art direction, soundtrack and game design, it was difficult not to be allured by its lush green environments, emotional melodies and memorable characters. Its sequel is poised to release sometime in 2019 on Xbox One and PC and looks like it might be even better in all departments, particularly gameplay. Clear the calendar, I’m putting everything aside for this one.
Edward: I was late to the party with Ori and Blind Forest but I absolutely cannot wait for its gorgeous upcoming sequel. I got to play it for a little while at PAX and I instantly fell in love. It’s such a good platforming experience AND it is so lovingly crafted that I highly recommend that everyone check it out, plus you can play the first game while you wait!
Honourable Mentions: Jordan
Release: 2019 | Developer: Asobo Studio | Publisher: Focus Home Interactive | Platforms: PS4/XB1/PC
Zach: Ever since I saw A Plague Tale: Innocence for the first time in 2017 it has been lingering in my periphery. Developer Asobo Studios finally gave us an in-depth look at the game in 2018 and it has all the hallmarks of a thrilling single-player experience. Set against a gorgeous backdrop of 14th-century France during the Black Plague (that alone is enough to hook me), players will follow siblings Amica and Hugo as they navigate hordes of plague-ridden rats (seriously, the sheer number on the screen at times is astounding) as well as Inquisition military forces in order to reveal a dark truth. The Black Plague is one of history’s deadliest pandemics and should make for a truly intriguing premise, plus rats are creepy enough on their own without being in infectious and hungry man-eating mischiefs. Colour me keen.
Release: 2019? | Developer: Unknown | Publisher: Nintendo | Platforms: Switch
Aza: When Pokémon X and Y versions were announced a few years ago, I (and many others like me) was excited to be finally – finally – getting the Pokémon game we dreamed of as kids. A fully 3D world, complete with a dazzling array of features that seemed like they’d complete the experience. Catching. Battling. Online not sucking anymore. Fashion! Pokémon, at long last, would be complete! But while I did enjoy my copy of X version quite a bit, it ended up leaving a lukewarm impression. The series’ direction has since left me in a state of boredom. Of course the franchise had to look past us for new horizons; we’re not getting any younger. That said, I’m feeling a strong sense of hope for the Switch’s first (core) entry into the series…and we haven’t even seen any of it yet! Perhaps, I think to myself, this time will be different. I’ll have to wait to find out whether the shame is on myself or Nintendo.
Honourable Mentions: Ash, Jordan
Release: 2019 | Developer: Double Fine | Publisher: Starbreeze Studios | Platforms: PS4/XB1/PC
Kieron: Most anticipated of 2019? Pfft, try one of my most anticipated games of all time. Psychonauts 2, a game that had me in tears over its announcement years ago at The Game Awards, looks like it’s finally coming this year and it’s going to be absolutely bonkers. The original Psychonauts will forever be one of my most memorable gaming experiences, deftly weaving a smart, witty story alongside well-realised worlds full of excellent platforming gameplay. Honestly, Double Fine could just deliver more of the same in a prettier package and I’d be happy, but I’m certain that whatever surprises they’re cooking up will be more than welcome.
Release: 2019 (we hope) | Developer: Naughty Dog | Publisher: Sony Interactive Entertainment | Platforms: PS4
Rizky: Everyone who loves the first game will know why I’m excited to play The Last of Us Part 2, and those who don’t won’t be convinced now. I really don’t have expectations for the game because Naughty Dog usually does their own thing in terms of storytelling and character direction (particularly in The Last of Us and Uncharted 4: A Thief’s End), which I end up enjoying regardless of any preconceived notions. I believe The Last of Us Part 2 will launch in 2019, as the main team finished Uncharted 4 in 2016, which took them three years working on a new console. Given their track record of releasing a game every two years on the same console, I am confident The Last of Us Part 2 is more along than many of us think.
Edward: I honestly don’t know how to describe how excited I am for the sequel of one of my all-time favourite games. The Last of Us tore me apart emotionally and gave me one of the most memorable video gaming experiences I’ve ever had, and I’m hoping that Part 2 can recapture that magic and deliver something even better. Although I’m apprehensive about reopening Joel and Ellie’s story, I have complete faith that Naughty Dog are going to do it justice.
Larissa: Naughty Dog just gets me. An action adventure with characters who pull me in and have me more emotionally invested than my favourite TV drama, The Last Of Us transported me into one of the best post-apocalyptic worlds I have seen. With the post-apocalyptic zombie genre becoming oversaturated over the years between gaming and television, I had thought I’d seen enough of the shuffling dead to last me a lifetime, but these guys just simply nailed it. The relationship between Ellie and Joel is full of tension punctuated by witty and smart-arse remarks, and watching it transform on and off the battlefield has me truly itching for more, especially after that cliffhanger. Yeah, you know the one. I have way too many questions for a game that MAY not even get a release date this year, fingers crossed for more info soon!
Honourable Mentions: Kieran, Dylan
Release: 2019 | Developer: MachineGames | Publisher: Bethesda | Platforms: PS4/XB1/PC
Dylan: I am being 100% honest with you the following statement: The MachineGames Wolfenstein franchise is the best single-player first-person shooter franchise of all-time. I am obsessed with these games, and how they effortlessly meld dramatic storytelling with refined and enjoyable first-person shooting. Wolfenstein Youngblood is set to bridge the gap between Wolfenstein II: The New Colossus and the currently unannounced Wolfenstein 3, centering on series protagonist B.J. Blazkowicz’s twin daughters. To put it simply, I just want more Wolfenstein, and I can’t wait to sink my teeth into the game when it releases later on this year.
These ones didn’t quite top our lists, but that doesn’t mean they’re not special:
Animal Crossing Switch, Atomic Heart, Bayonetta 3, Catherine: Full Body, Code VEIN, Concrete Genie, Control, Dead or Alive 6, Dragon Quest Builder 2, Dreams, Farcry: New Dawn, Greedfall, In the Valley of the Gods, Lethal League Blaze, Marvel Ultimate Alliance 3, Metal Wolf Chaos X, Metroid Prime 4, My Friend Pedro, Rage 2, Sea of Solitude, Session, Team Sonic Racing, The Division 2, The Outer Worlds, Travis Strikes Again: No More Heroes, Through the Darkest of Times, Trials Rising, Tunic, Twin Mirror, Visage, Wargroove, Yoshi’s Crafted World