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Civilization VI – Unstacking Cities

Build em’ up. Break em’ down

2K and Firaxis Games today released a new video on how “Unstacking Cities” will impact gameplay in Sid Meier’s Civilization VI.

Unstacking Cities has implications that permeate the entirety of the Civ VI experience and this change presents new emergent strategies to players. Choosing where to settle your city is now more crucial than it has ever been, as available tiles affect the potency of Districts and limit what Wonders can be erected in that particular city. This means players must adapt to their environment, consider greater city specialization and create more diverse empires throughout play.

In the game you simply queue up a build order, construct your buildings and they all live as one enormous stack within the city screen. With Civ IV, Firaxis have unstacked the cities, removing all of that clutter within the city screen. So not only do you need to weigh build order in the game, but you also have to consider district adjacency bonuses and what terrains around your city centre are compatible with certain Wonders. There isn’t one template for success in Civilization VI, and players need to react to the environment around them. No two games will play the same.

Combat is also affected by the Unstacking Cities mechanic. As cities spread across more territory and become more exposed, adept warmongers may target specific tiles to cripple a city’s infrastructure before going after the city centre. Additionally, passive players who would choose to fortify cities in the past must now consider their city’s full perimeter when deciding to pursue this same tactic in Civ VI. A city is so much more than just its city centre now.

Finally, from a visual standpoint, Unstacking Cities presents great aesthetical changes to the Civilization experience. Cities now look more diverse and reflect their growth in more distinct ways. We’ve found this change goes a long way, not only in making players feel more connected to their choices and progress, but also in keeping players immersed in the beautiful world of Civilization VI.

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Although he has been gaming since the Sega Mega Drive launched in 1990, he still sucks at most games. When not being trash he watches French horror films, drinks herbal tea and secretly loves the music of Taylor Swift.

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