Interviews

How WARSAW Balances The Tightrope Of History

And how it was almost a Metroidvania game

Supervising The Visions of N’Zoth: How Corruption And Madness Make World Of Warcraft Fresh And Exciting

We talk to Blizzard alumni Jeremy Feasel and Morgan Day about what makes madness fun

How CI Games Used Fan Feedback To Shape Sniper Ghost Warrior Contracts

We chat to CI Games about the development of Sniper Ghost Warrior Contracts

Animating And Creating The Borderlands – We Speak With Gearbox About Borderlands 3

A lot of work has been put into building these new environments and animations

The Church in the Darkness Wears Its Influences On Its Sleeve

We sit down with the game's director to talk history, reunions and...Wolfenstein?

Irony Curtain Was A Childhood Dream For Many Of Its Developers

Artifex Mundi's Piotr Sulek peels back the iron(y) curtain

A Plague Tale: Innocence Wants To Be A Folktale For The Modern Generation

We talk A Plague Tale: Innocence with the game's director Kevin Choteau

Talking Trolls: How Rastakhan’s Rumble Mixes Professional Wrestling With a Rock Concert

We talk some words with Hearthstone's Creative Director Ben Thompson about his Rumble in the Jungle

NiLo Studios On Asemblance, Being Indie and The Effects of Crunch

Sometimes being indie comes at a cost

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