Interviews

How CI Games Used Fan Feedback To Shape Sniper Ghost Warrior Contracts

We chat to CI Games about the development of Sniper Ghost Warrior Contracts

Animating And Creating The Borderlands – We Speak With Gearbox About Borderlands 3

A lot of work has been put into building these new environments and animations

The Church in the Darkness Wears Its Influences On Its Sleeve

We sit down with the game's director to talk history, reunions and...Wolfenstein?

Irony Curtain Was A Childhood Dream For Many Of Its Developers

Artifex Mundi's Piotr Sulek peels back the iron(y) curtain

A Plague Tale: Innocence Wants To Be A Folktale For The Modern Generation

We talk A Plague Tale: Innocence with the game's director Kevin Choteau

Talking Trolls: How Rastakhan’s Rumble Mixes Professional Wrestling With a Rock Concert

We talk some words with Hearthstone's Creative Director Ben Thompson about his Rumble in the Jungle

NiLo Studios On Asemblance, Being Indie and The Effects of Crunch

Sometimes being indie comes at a cost

The Surge 2’s Creative Director Weighs in on the Multiplayer Bandwagon and Training for the Industrial Apocalypse

Deck13's Creative Director talks to us about the sequel to 2017's surprise hardcore hack and slash hit

Call of Cthulhu Wants You To Feel Helpless and Lost In True Lovecraftian Fashion

Your one-stop guide for all you need to know about your trip to Darkwater Island

Anamorphine Explores Mental Illness While Challenging Video Game Conventions

If you loved Eternal Sunshine of the Spotless Mind...

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