Interview How Asylum Took 15 Years To Make But Made No Sacrifices To Its Horror Vision We check into the Hanwell Institute to find out all about Asylum Zach Jackson1 week ago
Interview We Don’t Need To Fake It Anymore – Talking Monster Hunter Wilds With Series Producer Ryozo Tsujimoto Everywhere you go, always take the weather with you Ash WaylingDecember 21, 2024
Interview No One Can Stop You – Kingdom Come: Deliverance II’s Internal ‘Rebel Army’ And The Team’s Mushroom-Picking Heart You can’t keep a good cat down Nathan HennessyDecember 20, 2024
Feature Exploring the Ever-Expanding World of WoW Classic – The Devs Chat About The Many Flavours Of Classic WoW There’s a heck of a lot of World of Warcraft out there right now Ash WaylingDecember 16, 2024
Interview Jazza Shares Some Insight On Making A Magical Friend For Diablo IV: Vessel of Hatred We also agree that Kurast was a vibe Ash WaylingNovember 30, 2024
Feature The Most Delightful Thing We Could Do In Space – Hearthstone Devs Talk Resurrecting StarCraft With Cards The 10th Anniversary of Hearthstone celebrates...StarCraft? Ash WaylingNovember 23, 2024
Interview Spellsided Casts A Dice Building Spell On The Traditional RPG Formula Rolling with initiative Mark IsaacsonNovember 8, 2024
Interview Wild Bastards Director Says The Game’s Wild West Design Is Thanks To LucasArts And The Band Muse Another Aussie studio striking gold Mark IsaacsonOctober 7, 2024
Interview How Whirlight – No Time To Trip Is Inspired By Italian Scientists, 80s And 90s Films And Bringing Stories To Life The adventure genre keeps on giving Zach JacksonSeptember 26, 2024
Interview We Chat With Cult Of The Lamb Creative Director Julian Wilton About Future Crossovers, Potential Adaptations, And The State Of Aussie Game Development Every cult needs a good leader Adam RyanSeptember 10, 2024