Interviews

How WARSAW Balances The Tightrope Of History

And how it was almost a Metroidvania game

Supervising The Visions of N’Zoth: How Corruption And Madness Make World Of Warcraft Fresh And Exciting

We talk to Blizzard alumni Jeremy Feasel and Morgan Day about what makes madness fun

How CI Games Used Fan Feedback To Shape Sniper Ghost Warrior Contracts

We chat to CI Games about the development of Sniper Ghost Warrior Contracts

Animating And Creating The Borderlands – We Speak With Gearbox About Borderlands 3

A lot of work has been put into building these new environments and animations

The Church in the Darkness Wears Its Influences On Its Sleeve

We sit down with the game's director to talk history, reunions and...Wolfenstein?

Irony Curtain Was A Childhood Dream For Many Of Its Developers

Artifex Mundi's Piotr Sulek peels back the iron(y) curtain

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