Kickstarter For Gruesome Looking First-Person Horror Game Scorn Is Live

Kickstarter For Gruesome Looking First-Person Horror Game Scorn Is Live

Yesterday, Serbian developers Ebb Software launched the Kickstarter for their upcoming PC first-person horror game, Scorn Part 1 of 2: Dasein.

For the past two years, our team has been working hard on the development of Scorn. Our studio has grown to over 20 people and we have entered the financial partnership with Humble Bundle, which helped us immensely at the time.

We are getting close to completion of Part 1, but we’re not really satisfied with all the aspects of the game. After much internal deliberation, we decided that it would be the best to try and acquire additional resources, taking more time to polish the game and really make it shine, rather than releasing something we’re not entirely happy with.

If we succeed in raising additional funds through this campaign we plan to release the game in 2018.

Ebb Software describes Scorn as an atmospheric first-person horror adventure game set in a nightmarish universe of odd forms and somber tapestry. It is split into two parts, with the developers seeking funds to finish part one. Backers of the project will get access to a campaign demo once the Kickstarter has successfully concluded.

Scorn first caught my eye with its teaser trailer that was released last year, and since then I have been keeping an eye on its development. It reminds me of another Kickstarter (which I also backed) horror game, Agony, with its hellish vibe, gore-stained environments and alien looking weaponry.

The Scorn website lists the gameplay features as the following:

Cohesive lived-in world – Each region is a maze-like structure with various rooms and paths to discover. Living and breathing world, inhabited by many lifeforms, is yours to explore. But, be warned, for each action, there is an equal and opposite reaction.

Environmental storytelling – All the storytelling happens in-game, with no cut-scenes to distract you from the grisly reality of the world you’re in. Remember to keep your eyes open – the game won’t show you any sympathy if you miss something important on your uneasy travels.

Creature behavior – Denizens of Scorn have their own twisted lives and personalities. They can be curious, afraid, hostile, neutral and anything in between. They will react and adapt to your actions and the changes you bring to their environment.

Fight or flight – The game has different rules that you have yet to learn if you want to survive. You will have to think about when to fight and when to take cover and how your actions affect everything around you.

Inventory and ammo management – Defined and limited, it plays a big role in keeping the player in an even greater state of awareness throughout the whole game. Different play styles will be needed to advance.

Full body awareness – Players will experience better immersion being aware of the character’s body and movement. Interaction with the environment is realistic – objects are picked up with your hands, machines and instruments are operated by grabbing the controls and every action takes time.

Contextual puzzles – A few things will look familiar, as strange machinery merged with organic forms fill the scenery. Discover the secrets of this odd technology so you could progress further. Everything has a reason and purpose – you just need to work out what it is.

Check out some Scorn gameplay below:

Will you be backing Scorn like yours truly? Let us know in the comments.


Co-Founder & Managing Editor of WellPlayed. Sometimes a musician, lover of bad video games and living proof that Australians drink Foster's. Coach of Supercoach powerhouse the BarnesStreet Bois. Carlton, Burnley FC & SJ Sharks fan Get around him on Twitter @tightinthejorts