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Monster Hunter Wilds Recent Steam Reviews Have Dropped The Title To Overwhelmingly Negative

Steam’s best-performing game of 2025 isn’t looking so hot

After a myriad of incredible accolades, including lofty numbers such as 1.3 million Steam players on release day and a report of over 10 million sales in its first month, Monster Hunter Wilds has seen its Steam review rating hit the dreaded Overwhelmingly Negative ranking.

While the game was no stranger to negative reviews on the PC (with many stressing performance issues), time has not been kind to the monster mashing experience, with negative review numbers gradually ballooning until the game’s positivity score dipped to a paltry 16% as of June 2025.

Looking through these review comments, much of it stems from the fact that the game has received a couple of title updates that haven’t addressed the performance issues impacting many – alongside a sentiment of disappointment that the title updates also feel underwhelming in regards to content. With comparisons easily drawn to other modern Monster Hunter games such as Monster Hunter: World and Monster Hunter Rise, many players find themselves asking for more.

The most recent Title Update 2 has had most of its content revealed due to a mishap on the Sony blog, doing nothing to help the issue players have with content as only two monsters are confirmed to be present in the update – with one confirmed to be the sea leviathan Lagiacrus, and the other widely speculated to be Seregios. Compare this to Title Update 2 for Monster Hunter Rise, which saw 3 ‘new’ monsters and as many as five variant monster quests added.

You also can’t ignore that Denuvo DRM is still present within the PC version of Monster Hunter Wilds, forever despised by all for the unforgivable performance hit it imposes on players.

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It’s a sticky position to be in, considering the immense player base – 1.3 million players on Steam means there are many voices contributing to a much larger conversation. At the time of writing this article, player numbers on Steam for Monster Hunter Wilds are around 6,000 people – while the 2018 released Monster Hunter: World sits at 9,500, which isn’t a great look.

The real question is whether Capcom can commit to further optimisation at the expense of content to get those performance issues under control. Capcom has at least acknowledged the current problems and promised patches – but it is anyone’s guess when those may arrive, considering the initial “We are aware” statement happened all the way back in March. By any metric, it is going to be a very long climb back out of this review hole.

Have you been impacted by Monster Hunter Wilds poor optimisation? How do you feel about the Title Update content so far? Let us know in the comments or on social media.

Written By Ash Wayling

Known throughout the interwebs simply as M0D3Rn, Ash is bad at video games. An old guard gamer who suffers from being generally opinionated, it comes as no surprise that he is both brutally loyal and yet, fiercely whimsical about all things electronic. On occasion will make a youtube video that actually gets views. Follow him on YouTube @Bad at Video Games

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