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Overwatch – Sombra, Arcade Modes & Ecopoint: Antarctica Now Available

One hell of a juicy patch!

A new patch for Overwatch is now available on all platforms, and contains exciting content including new hero, Sombra; new Arena map, The Arcade; and much more! Below are some of the highlights, more details about all the changes included in this latest update can be found on the Overwatch forum here.

PATCH HIGHLIGHTS:

New Hero: Sombra (Offence)

One of the world’s most notorious hackers is stepping out of the shadows: Sombra is a mysterious infiltrator who uses information to control those in power. Sombra is a master manipulator who can hack her enemies, which temporarily blocks their abilities. She also has the capability to hack health packs and Torbjorn’s turret, making them useless to her opponents. Sombra can also get into position using her Thermoptic Camo, which allows her to become invisible and move more quickly for short periods of time, however, she’s instantly revealed if she takes damage or attacks an enemy. Sombra has a Translocator, which can be tossed like a grenade, and when activated, teleports her to its location (even while it’s in flight). Her ultimate ability, EMP, discharges electromagnetic energy in a wide radius, hacking anyone caught within range and destroying enemy barriers and shields.

New Feature: The Arcade

Discover brand new ways to play Overwatch in the Arcade. Choose from a variety of regularly rotating game modes, maps, and rulesets that don’t quite fit into Quick Play or Competitive Play. Whether it’s 1-on-1 duels, 3-vs-3 skirmishes, an alternating selection of brawls, or special rulesets like “no hero switching,”, players should have no problem finding a game that fits their mood. Experience is earned just like any other mode, but players can also earn Arcade-specific rewards, like Loot Boxes!

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New Arena Map: Ecopoint: Antarctica

Bundle up for a journey to Ecopoint: Antarctica, the former Overwatch location where climatologist Mei-Ling Zhou was once stationed. While researching severe weather anomalies in the region, the station was hit by an intense polar storm. Running out of options and low on supplies, the team decided to cryogenically freeze themselves until the storm passed. They believed that it would only be for a few months, but Mei awoke nearly a decade later. Ecopoint: Antarctica is a compact new Arena map that features multiple new game modes, including a 3-vs-3 battle and 1-on-1 duel.

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Season 3 of Competitive Play

Competitive Play’s second season will end on November 24 at 11:00am AEDT, and the third season will begin on December 1 at 11am AEDT. During the week-long off season, players will still be able to queue for matches using the Competitive Play ruleset, but their skill rating will not be affected, and no Competitive Points will be awarded. We’ve also made a few adjustments to the skill rating system for season 3; players will be distributed more broadly across the skill tiers, which means that season 3 ratings will probably be lower than the previous season.

Hero Balance Changes

General

  • Dealing damage to things other than players (like Torbjörn’s turret or Symmetra’s teleporter) no longer charges ultimate abilities
  • Ultimate costs have been increased by 25% for all heroes

Developer Comment: Game-changing ultimate abilities were coming up a bit too frequently. This change helps keep them in check while still allowing them to be powerful.

Ana

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  • Nano Boost
    • No longer increases move speed

Developer Comment: The increased speed from Ana’s Nano Boost made the ability feel unstoppable and forced Ana players to select targets that could really take advantage of the speed boost. Removing the speed boost means that Ana has a reason to apply Nano Boost to a larger variety of heroes, and enemies can fend off the attack more easily.

D. Va

  • Call Mech
    • Ultimate cost has been decreased by 20%
  • Mech health increased to 200 (formerly 100). Armor remains at 400
  • Movement speed while firing has been increased by 25%

Developer Comment: We reduced the cost of the Call Mech ultimate ability to compensate for the increased ultimate cost across all heroes (detailed above). D.Va players shouldn’t experience a noticeable change. The rest of these changes help D.Va’s withstand attacks, which will allow her to keep pressuring enemies.

Lúcio

  • Amp It Up
    • Healing per second has been decreased by 10%

Developer Comment: Lúcio’s overall healing output has always been on par with (or even higher) than Overwatch’s other healers, and his other benefits made him an almost mandatory pick.

Mei

  • Blizzard
    • Ultimate cost has been increased by 15%

Developer Comment: Mei’s ultimate was recently given a much larger radius. Now it’s coming up too frequently, considering the impact it can have.

Mercy

  • Passive health regeneration now activates when Mercy avoids taking damage for 1 second (formerly 3 seconds)

Developer Comment: This change allows Mercy to survive more easily by evading enemy fire.

Pharah

  • Rocket Launcher
    • Minimum explosion damage has been increased by 13%
    • Minimum explosion knockback has been decreased to 0%
  • Jump Jets
    • Lift increased by 35%

Developer Comment: These changes will make the explosions from Pharah’s Rocket Launcher more deadly, so hitting multiple targets should feel better. Her Jump Jets are also getting a boost to increase maneuverability while hovering.

Soldier: 76

  • Pulse Rifle
    • Bullet damage increased from 17 to 20
    • Maximum bullet spread increased from 2.2 to 2.4

Developer Comment: Soldier: 76’s damage felt a little low when compared to similar heroes. This increase affects both his normal fire and his ultimate.

Torbjörn

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  • Scrap is now automatically generated over time
  • The amount of scrap collected from a fallen enemy has been decreased by 40%
  • Forge Hammer
    • Swing speed increased by 25%
    • Damage decreased by 27%

Developer Comment: Armor Packs have always been a powerful tool in Torbjörn’s arsenal, but it was often difficult to gather enough scrap to give your team a legitimate boost when they needed it. Conversely, if a team held on long enough, the scrap collected from fallen enemies was often able to generate so many armor packs that enemy teams had a difficult time turning the tide. Automatically generating scrap over time helps smooth out these differences and makes Torbjörn more viable. His hammer swing speed was increased to help him construct level 2 turrets more quickly.

Widowmaker

  • Venom Mine
    • Explosion no longer damages the player who placed the mine
  • Widow’s Kiss
    • Charge rate increased by 20%

Developer Comment: These changes allow Widowmaker to be more flexible and reactive.

Zarya

  • Particle Barrier
    • Power gained from barriers decreased by 20%
  • Projected Barrier
    • Power gained from barriers decreased by 20%

Developer Comment: Considering her potential damage output, Zarya was starting to feel like a mandatory pick in most situations. Rather than reduce her damage output, this change makes achieving her maximum power and damage output slightly more difficult.

 

Written By Trent Saunders

Although he has been gaming since the Sega Mega Drive launched in 1990, he still sucks at most games. When not being trash he watches French horror films, drinks herbal tea and secretly loves the music of Taylor Swift.

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