FromSoftware has today announced that Armored Core VI Fires of Rubicon will launch on August 25th, 2023. Once again teaming up with publisher Bandai Namco following the mammoth success of Elden Ring in 2022, the sixth mainline entry in the mech-sim series is set to hit PS5, PS4, Xbox Series X|S, Xbox One and PC later this year. The release date has been announced amid a flurry of new information about the game, including a lengthy gameplay trailer and developer interviews.
The new gameplay trailer offers us our first look at in-engine, moment-to-moment combat as well as a bevy of richly detailed, expansive playspaces and some trademark FromSoftware narrative aloofness. Amid title cards encouraging players to feed the fire and enigmatic callsigns recited by faceless characters, we can see dozens of mech configurations engaging in combat that is designed to be both precise and bombastic, a trademark of the long-running, cult-favourite franchise. While the meteoric rise of FromSoftware can be largely attributed to the success of the Dark Souls series and last year’s Elden Ring, Armored Core has garnered a dedicated following over the years due to its dualistic focus on rich, mech-sim customisation and elaborate plotting that pits these giant machines against the truest of horrors known to man – capitalism.
I’m going to spend too much money on this
The official PlayStation Blog has a bunch of information about the game, including gameplay systems and a look at the planet the game is set on. You can check it out right here. In addition to the release date and gameplay trailer, Bandai Namco has also shown off a very impressive collector’s edition of the game and an additional Premium Edition, headlined by an absurd figurine + GARAGE. No word yet on any Aussie retailers stocking it so the price is still up in the air but the bundle also includes an artbook, steelbook case for the game, soundtrack and more.
Are you excited for Armored Core VI Fires of Rubicon? Be sure to let us know in the comments below or on social media.
One part pretentious academic and one part goofy dickhead, James is often found defending strange games and frowning at the popular ones, but he's happy to play just about everything in between. An unbridled love for FromSoftware's pantheon, a keen eye for vibes first experiences, and an insistence on the Oxford comma have marked his time in the industry.