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Aussie RPG Broken Roads Delayed To 2024

The road goes on just a little longer

Broken Roads, the upcoming post-apocalyptic RPG set in the Australian outback, has been delayed until early next year. The push to 2024 comes just a week before the game was initially set to launch on November 14 with developer Drop Bear Bytes and publisher Versus Evil taking to X this morning to apologise to fans and explain why the last-minute delay has happened.

Broken Roads is set to be a mammoth of an RPG with about 30 hours of gameplay and clocking in just under 400,000 words, this scope is cited as the largest barrier to the game being ready on time as the QA process has been far more taxing than the team initially anticipated.  It will now launch on PC and Xbox consoles early next year to allow the team enough time to polish and ensure the best version of the game possible.

“This was not an easy decision, however the teams here at Drop Bear Bytes & Versus Evil have decided that to ensure we deliver the highest quality product, it would be best to delay the game’s launch just a bit longer until early next year.” Drop Bear Bytes said via statement. “We’d like to thank the community for your continued support and patience with us. We are committed to delivering a game that will exceed the community’s expectations, and we believe this move will help us do just that.”

Broken Roads has been on our radar for a hot minute now, with our most recent hands-on session at PAX Australia 2023 giving us an extensive look at the talky-RPG experience we’re in for when the game is ready to roll next year. We also sat down for a chat with game director Craig Richie recently to talk all things Broken Roads in our most recent Made in Australia, from cultural inspirations, mechanics, representation and more.

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Broken Roads is set for release in early 2024 on PC, Xbox Series S and X.

Are you looking forward to hitting the Aussie outback in Broken Roads? Drop us a comment below or on your social media platform of choice.

Written By James Wood

One part pretentious academic and one part goofy dickhead, James is often found defending strange games and frowning at the popular ones, but he's happy to play just about everything in between. An unbridled love for FromSoftware's pantheon, a keen eye for vibes first experiences, and an insistence on the Oxford comma have marked his time in the industry.




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