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Darksiders Deathinitive Edition Getting PC Release

Sharing the love. And death.

Good news PC players, as the criminally underrated title is getting a fresh new start with the Deathinitive edition on PC too.

  • Darksiders 2 with All DLCs included and integrated into the game, offering a total playtime of more than 30 hours (DLC: Maker Armor Set, The Abyssal Forge, The Demon Lord Belial, Death Rides, Angel of Death, Deadly Despair, Shadow of Death, Mortis Pack, Rusanov’s Axe, Van Der Schmash Hammer, Fletcher’s Crow Hammer, Mace Maximus, Argul’s Tomb)
  • Improved Graphic Render Engine for higher visual quality especially in terms of lighting and shadows
  • Improved and reworked level, character and environment graphics
  • Running in native 1080p resolution
  • Reworked and tuned game balancing and loot distribution

Additionally, Nordic have confirmed that they intend to continue the Darksiders franchise in the future, presumably in collaboration with Gunfire Games, which is a studio where nearly all staff members are former employees of Vigil, the originals developers of the Darksiders series. Gunfire are working on Darksiders 2: Deathinitive Edition as well.

Nordic Games purchased the rights to the Darksiders franchise from THQ during the company’s bankruptcy proceedings, and it looks like the publisher is interested in continuing the series beyond a re-release of Darksiders 2.  (Source: Siliconera)

Screen Shot 2015-10-12 at 8.04.54 pm

“We took over the franchise roughly 2 years ago and thought about the next chapter for Darksiders ever since then. Naturally (and extremely excitedly!), there will be a large-scale project based on Darksiders, but for now it is very important for us to take care of the existing games and make those available to a broader audience,” said Reinhard Pollice, Business & Product Development Director at Nordic Games.

“It feels good to be working on Darksiders again, after a couple of years of hiatus,” said David Adams, founder and president of Gunfire Games. “This project is a great opportunity for us to pick up where we left off two years ago and dig deeper into the game, which is close to all our hearts. Bringing the definitive Darksiders 2 experience to life is something that we hope a lot of people will enjoy and look forward to.”

 

 

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Written By Trent Saunders

Although he has been gaming since the Sega Mega Drive launched in 1990, he still sucks at most games. When not being trash he watches French horror films, drinks herbal tea and secretly loves the music of Taylor Swift.

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