Get An Extended Look At Left Alive’s Choice-Driven Gameplay

Get An Extended Look At Left Alive’s Choice-Driven Gameplay

It’s not all that often that we see Japanese-developed shooters with heavy ‘Westernised’ themes and gameplay, but in the cases of games like Binary Domain or even Vanquish, the results are often surprisingly good. That’s what I’m hoping for with Left Alive, Square Enix’s upcoming Front Mission spinoff set in the fictional war-torn Nova Slava in the year 2127.

If you, like me, have been quietly intrigued about Left Alive in the lead up to its launch next week, then Square Enix have just the thing for you today. In this just-released 12-minute extended gameplay demo, game director Toshifumi Nabeshima (of Armored Core fame) takes us through an early scenario in the game featuring one of the three main playable characters, Mikhail, and shows off Left Alive’s choice-driven approach to mission design.

Check out the video below for an in-depth look into the game and its ‘survival shooter’ mechanics:

Left Alive launches on March 5th, 2019 for PlayStation 4 and PC.

Kieron started gaming on the SEGA Master System, with Sonic the Hedgehog, Alex Kidd and Wonder Boy. The 20-odd years of his life since have not seen his love for platformers falter even slightly. A separate love affair, this time with JRPGs, developed soon after being introduced to Final Fantasy VIII (ie, the best in the series). Further romantic subplots soon blossomed with quirky Japanese games, the occasional flashy AAA action adventure, and an unhealthy number of indie gems. To say that Kieron lies at the center of a tangled, labyrinthine web of sexy video game love would be an understatement.