Connect with us

Hi, what are you looking for?

WellPlayedWellPlayed

News

Overwatch 2’s New Support Has Been Out A Day, Changes Already Coming

People are not digging his need to weapon swap

The Season 4 content patch for Overwatch 2 has finally deployed, and with it come the radiant beauty of Lifeweaver, the newest support hero to join the roster.

He comes with perhaps the most curious set of abilities to grace the landscape of Overwatch – with moves that can be uses to displace both friends and foes on the battlefield. But curiously enough, this part of his kit is not what people have beef with.

The issue? Dude needs to manually rotate his hand to shoot hurt-y bullets, instead of heal-y ones.

While weapon swapping is not a new concept, in the case of Lifeweaver it comes down to the straw that may not be outright breaking camels back – but it’s absolutely buckling it. In fact, he is the first new character to be released into Overwatch 2 that incorporates the separate weapon mechanic; the other multi-weapon people have been in the game since it’s inception.

Advertisement. Scroll to continue reading.



As the tweet above lines out, console players are the ones that suffer the most with a bloated control scheme – their poor fingers tied into knots as they try to effortlessly weave damage and healing together as part of their team input. PC players can of course fiddle with keybinds and even macro something a little more palatable – but even then it begs a question of whether it ever needed to be this convoluted. It doesn’t help when there other support classes that utilise a far more direct method of weaving damage and healing, such as:

  • Kiriko – Heals with one mouse button, flings kunai with the other
  • Baptise – Fires regular bullets with one button, launches healing grenades with the other
  • Moira – Mists a healing stream on one hand, vampirically leeches health from enemies with the other

If anything, these schemes have become so comfortable to downtrodden support gamers that perhaps the biggest portion of frustration simply comes from familiarity. I initially questioned if the weapon-switch mechanic was a carefully balanced gameplay weakness, with the weapon swap delay maybe being an offset to Lifeweaver’s ability to paste a poor sucker who got too close. But in reality, he just isn’t that kill-y.

The news is positive however, as the game director for Overwatch 2 – Aaron Keller – shot off a very concise tweet to let everyone know that it’s on their radar:

Players have even stepped into the in-game workshop environment to tweak and fiddle with what could be the ideal control scheme for Lifeweaver, posting some very promising results – simply moving his damaging abilities to a mouseclick and making his dash ability behave like Hanzo’s air dash:

It’s impressive to see the rapid response that Blizzard provides to a community that seems united on an issue. A big part of Overwatch 2 moving to it’s newest release model was a promise of more communication and deployment of changes – and this seems like an excellent example of the concept working out just fine.

Have you had a chance to play Lifeweaver yet? How do you feel about his control scheme? Let us know in the comments or on social media.

Written By Ash Wayling

Known throughout the interwebs simply as M0D3Rn, Ash is bad at video games. An old guard gamer who suffers from being generally opinionated, it comes as no surprise that he is both brutally loyal and yet, fiercely whimsical about all things electronic. On occasion will make a youtube video that actually gets views. Follow him on YouTube @Bad at Video Games

Comments

You May Also Like

Interview

There's a lot going on beneath the surface of the newest WoW expansion

News

Venture will be hitting the ground (and digging it) right away

Advertisement