Connect with us

Hi, what are you looking for?

WellPlayedWellPlayed

News

Screen Australia Commits Over $1.5 Million In Funding To 11 Aussie Games

Down under wonders abound

Screen Australia has today announced that the organisation is committing to funding 11 Australian-made video games to the tune of over $1.5 million AUD. As part of the ongoing efforts surrounding its Expansion Pack funding initiative, Screen Australia will be directly helping out a variety of Aussie devs who are currently in the process of creating new and exciting games.

The impressive package will benefit games from a variety of genres and mediums and comes hot on the heels of the Federal Government’s newly launched Nation Cultural Policy, Revive. The Revive program is part of a larger push by the government to introduce a Digital Games Tax Offset, providing several years of financial support to small and medium-sized independent Australian game developers to the tune of approximately $12 million AUD.

Screen Australia’s CEO Graeme Mason hopes that the combined efforts of Revive and Games: Expansions Pack funding will boost our local game development scene and allow developers to build both sustainable practices and entice global audiences.

“Alongside the recent announcement of Revive, we’re pleased to support this exciting mix of games from all across Australia that are bringing to life distinctly Aussie stories, from cattle farming in the Northern Territory to solving mysteries in the Victorian Alps, as well as the next project from the award-winning team at Fuzzy Ghost.” said Screen Australia’s Head of Online Lee Naimo. “It’s fantastic to see the ambition and skill of our local game creators, including driven first-time and solo developers, as they advance their careers.”

You can check out the full list of games chosen below, along with a trailer and a nifty little summary provided by Screen Australia.

Bilkins’ Folly (TAS): A puzzle adventure game from Lead Developer Luke Webster of Webbysoft. Players explore an island as Percival Bilkins, treasure hunter extraordinaire, and together with their canine companion Drayton they must complete quests, solve mysteries and find hidden treasures in order to solve a family mystery. Bilkins’ Folly has been financed with support from Armor Game Studios.

Call of the Golden Valley (VIC): A first-person, female-protagonist narrative adventure set in Victoria’s High Country, where players must search for a childhood friend who has vanished into the bush seemingly without a trace. But she’s not the only one – something mysterious is luring people to the mountains. Players explore a country town and navigate the enigmatic countryside to find their friend, all while exploring how fact gets tangled up in fiction. This game is developed by Creative Director Madeleine Clute of O’Saurus Studios.

Conscript (VIC): An adventure survival game from Catchweight Studio and Lead Developer Jordan Mochi. Set during the First World War, this historically realistic gameplay follows a lone French soldier who must navigate twisted trenches, scavenge for limited supplies and solve complex puzzles – all while searching for their brother who is missing-in-action. Developed with the assistance of VicScreen.

Advertisement. Scroll to continue reading.



Copycat (NSW): A wholesome, narrative-driven game about rejection, belonging and the true meaning of home. It follows the story of a newly adopted shelter cat who becomes the victim of an elaborate plan when a jealous, stray copycat steals her place in the household. The game’s colourful visuals delight the senses while exploring dark emotional depths. Copycat is created by Spoonful of Wonder. The team includes Head of Art/Game Director Kostia Liakhov and Head of Narrative/Game Director Samantha Cable.

Diets and Deities (NT): A rhythm cooking game that players will be able to taste. In a universe drained of its diversity and left to wallow in its smashed avo and vanilla soy latte, players must help Deities remember their culture by cooking dishes along to the music. Each of the dishes can also be made at home with the original recipes found in the game. Diets & Deities is created by Larrikin Interactive and the team includes Founder Dylan Bennett, Creative Director Miles McLoughlin, Lead Programmer Declan Smyth, Bininj Chef, language and culture consultant Ben Tyler, Composer James Mangohig and 2D Artist Skye Lavelle.

GHOST CAM (WA): A spooky exploratory game where players search for ghosts in an abandoned bedroom which unfolds into a labyrinth. They will get to test their ghost finding skills, navigate the eerie environment, figure out clues and uncover the story carefully as the dreamscape can twist into a nightmare. This game is created by creative studio ARCH REBELS and the team includes Lead Developer Amy Louise Doherty, Lead Programmer Miles Hansen, Sound Designer Chris Head and Systems Designer Camille Woodthorpe.

Janet DeMornay Is A Slumlord (and a witch) (NSW): A horror-comedy game from Fuzzy Ghost that explores the anxieties of renting in a world run by landlords. Players will explore their crumbling inner-city terrace house, solving puzzles to try and get back to the real world, all while trying to avoid the increasingly menacing behaviour of their landlord Janet, who is a witch. The creative team includes founders Pete Foley and Scott Ford.

Misc. A Tiny Tale (WA): A 3D platforming adventure game from Tinyware Games and Lead Developer Michael Pearce. Players join Buddy and Bag Boy, two adorable robots made of miscellaneous items, as they lend a hand to other robots, make a difference by cleaning up mess, and follow an exciting journey.

Pasture: The Livestock Simulator (NT): Set in the Australian Outback, players experience the highs and lows of being a pastoralist, doing battle with the weather, the markets, and Mother Nature as they build their Cattle Empire. This farming simulator game comes from Salty Games, including Managing Director Chas Cole, Lead Programmer Luke H and Creative Director Nathan Groves.

Some Pasture gameplay

The Sacred Acorn (SA): An adventure game from A Few Dragons where players explore the beautiful, mysterious land of Tansira as Ima, an adorably courageous squirrel. They must solve puzzles, discover secrets, defeat corrupted enemies, and make strange, cute friends that will guide them on their quest. The creative team includes Developer Keirron Stach, Art Director Lauren Nicholls and Producer Vivian Vandal.

Advertisement. Scroll to continue reading.



Trash (VIC): An online co-op survival craft adventure game set in E-Corp Island, a beautiful post-human world where strange and wondrous trash-based life thrives. Players must explore the island’s different open world biomes, collecting materials and crafting different character forms which give them unique abilities to survive the environment and solve challenges. Created by Bin Chicken Studios, the Technical Director is Nick Margerison and Creative Director is Charlie Kenihan. Developed with the assistance of VicScreen.

Are you keen to check out any of the games above? Be sure to let us know in the comments below or on social media.

Written By James Wood

One part pretentious academic and one part goofy dickhead, James is often found defending strange games and frowning at the popular ones, but he's happy to play just about everything in between. An unbridled love for FromSoftware's pantheon, a keen eye for vibes first experiences, and an insistence on the Oxford comma have marked his time in the industry.

Comments

You May Also Like

News

Another huge acquisition looms for the games industry

News

Capcom veteran eyes new AAA action title

News

Blumhouse Games' first release is already lined up for a physical version

News

A cult classic gets an impressive overhaul from Nightdive Studios

Advertisement