The Command & Conquer Remasters Will Have Full Modding Support

The Command & Conquer Remasters Will Have Full Modding Support

This year’s remasters of Command & Conquer and Command & Conquer: Red Alert will have full support for modding and its source code publicly released, but no LAN capability at launch, producer Jim Vessella has revealed.

The reveal, presented (as always) on the Command & Conquer subreddit, details all three announcements. The release of the source code – a lack of which has never stopped modding before – is a tremendous boon to modding by itself. The remasters will also include a new map editor, and integration with the Steam Workshop. Origin users will have to take a less easy approach; they’ll need to install mods the old-fashioned way.

This decision was reached “to ensure compatibility with projects like CnCNet and Open RA”, Vessella stated. In addition to this, a pre-made mod will be included in the release version as a “learning example”:

So we asked a fun question – “What would the Brotherhood of Nod do if they captured the Mammoth Tank?” Well, one guess is they’d replace the turret with a giant artillery cannon and have it fire tactical nukes! Thus the Nuke Tank was born.


LAN capability, however, will not be present in the remasters’ launch version. As with most good things, this goddamn pandemic has ripped it from our grasp. The need for social distancing, admitted Vessella, made testing such a system quite impossible. That said, it’s not completely off the table. “We’re bummed this one got away”, reassured Vessella, “and will continue to keep this on our priority list going forward.”

The Command & Conquer Remastered Collection is still set for release on the 5th of June – less than three weeks away.

Aza blames his stunted social skills and general uselessness on a lifetime of video games. Between his ears is a comprehensive Team Fortress 2 encyclopedia. His brain, on the other hand, remains at large.