Right as Hunters were starting to feel safe and accomplished within the world of Asteria, Capcom has deployed a livestream to announce all the reasons you should be VERY excited for the continued support of the game:
As promised, the extremely fearsome monster Deviljho will be making his grand entrance on the 22nd of March – which is not far off at all, so enjoy your last moments of relative peace and quiet.
Besides the Jolly Green Jerk, there is also a plethora of amazing events, player customisation and even weapon balances to keep the hurt coming – just take a squiz at all the improvements:
- Great Sword: increased the damage for Charged Slash abilities.
- Long Sword: improvements to Foresight Slash input timing and hitbox detection.
- Sword & Shield: Roundslash damage increased and improved slinger usability
- Dual Blades: adjustments to help maintain Demon Gauge active
- Hammer: adjusted the stun values on charged attacks
- Hunting Horn: general attack power increase
- Lance: Counter-thrust adjustment to increase ease of use
- Gunlance: Reduced sharpness loss for shelling, and made some attack power increases
- Switch Axe: Zero Sum Discharge adjustments to increase ease of use
- Charge Blade: balance adjustments to Impact Phial and Power Element Phial
- Insect Glaive: improvements to extract attack power increase and extract effect length
- Bow: fixed various bugs
- Light Bowgun: no adjustments were made
- Heavy Bowgun: no adjustments were made
Not to mention that the inclusion of a new monster means new exciting monster gear:
There are also some much-needed fixes to the game itself. A sad truth is that a small number of players were working to actively grief players in the game, by repeatedly hitting allies during the mission success screen. During this time, a player gets to harvest their kill, but unfortunately when struck by another player this process would be interrupted – effectively denying them the payoff from the kill. Capcom have addressed this, by making players immune to knockback during the end screen – completely neutering the douchebags efforts to troll.
For a complete list of all these delicious changes, please check out the Capcom Monster Hunter blog – and take particular joy in the fact they have announced there will be another livestream in April to announce further content.
The Monster Hunter: World just keeps on growing, and I love it.
Monster Hunter World released worldwide on January 26th, for PS4 and Xbox One, with a PC version coming later this year.