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The Monster Hunter: World Content Cometh

March 22nd Will See The Monster Hunter: World Get A Little Scarier

Right as Hunters were starting to feel safe and accomplished within the world of Asteria, Capcom has deployed a livestream to announce all the reasons you should be VERY excited for the continued support of the game:

As promised, the extremely fearsome monster Deviljho will be making his grand entrance on the 22nd of March – which is not far off at all, so enjoy your last moments of relative peace and quiet.

As we covered in an earlier article, this fearsome death pickle has a habit of gate crashing your hunts, possibly turning a leisurely experience into one that is slightly more heart pounding.

Besides the Jolly Green Jerk, there is also a plethora of amazing events, player customisation and even weapon balances to keep the hurt coming – just take a squiz at all the improvements:

  • Great Sword: increased the damage for Charged Slash abilities.
  • Long Sword: improvements to Foresight Slash input timing and hitbox detection.
  • Sword & Shield: Roundslash damage increased and improved slinger usability
  • Dual Blades: adjustments to help maintain Demon Gauge active
  • Hammer: adjusted the stun values on charged attacks
  • Hunting Horn: general attack power increase
  • Lance: Counter-thrust adjustment to increase ease of use
  • Gunlance: Reduced sharpness loss for shelling, and made some attack power increases
  • Switch Axe: Zero Sum Discharge adjustments to increase ease of use
  • Charge Blade: balance adjustments to Impact Phial and Power Element Phial
  • Insect Glaive: improvements to extract attack power increase and extract effect length
  • Bow: fixed various bugs
  • Light Bowgun: no adjustments were made
  • Heavy Bowgun: no adjustments were made

Not to mention that the inclusion of a new monster means new exciting monster gear:

There are also some much-needed fixes to the game itself. A sad truth is that a small number of players were working to actively grief players in the game, by repeatedly hitting allies during the mission success screen. During this time, a player gets to harvest their kill, but unfortunately when struck by another player this process would be interrupted – effectively denying them the payoff from the kill. Capcom have addressed this, by making players immune to knockback during the end screen – completely neutering the douchebags efforts to troll.

For a complete list of all these delicious changes, please check out the Capcom Monster Hunter blog – and take particular joy in the fact they have announced there will be another livestream in April to announce further content.

The Monster Hunter: World just keeps on growing, and I love it.

Monster Hunter World released worldwide on January 26th, for PS4 and Xbox One, with a PC version coming later this year.

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Written By Ash Wayling

Known throughout the interwebs simply as M0D3Rn, Ash is bad at video games. An old guard gamer who suffers from being generally opinionated, it comes as no surprise that he is both brutally loyal and yet, fiercely whimsical about all things electronic. On occasion will make a youtube video that actually gets views. Follow him on YouTube @Bad at Video Games

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