It feels like Christmas has come early for me and many other FromSoftware fans this year. Not only did we get confirmation earlier this year that Elden Ring was in fact not a figment of our imaginations, but we also received a spicy new trailer that showed off exactly what I wanted to see – a horse that double jumps!
Our lord and saviour, Hidetaka Miyazaki, has come forth and spoken IGN with Famitsu, detailing some of the elements in Elden Ring that people were wondering about. Rather than spending way too long explaining everything, I’ll list the key points that were said:
- Elden Ring features level design and general game structure akin to that of the classic 3D Zelda games, with a large, sprawling overworld filled with dungeons and structures to explore
- Not every area in Elden Ring will be accessible from the start, but it still affords the freedom to find creative ways and orders to tackle the six [6] areas in a similar way to how the Dark Souls games afforded the same freedom
- A fast travel system does exist in the game, but players are encouraged to explore the world as skills and upgrades are earned through exploration
- According to Miyazaki, “only one combat maneuver can be attached to one weapon. However, you can freely change the combat maneuvers, and we have about 100 in number.”
- There are a number of playstyles, with stealth being included. Going as far as being able to bypass certain areas
- Co-operative play will be available in-game, unlike FromSoftware’s previous release, Sekrio: Shadows Die Twice
- Miyazaki believes Elden Ring’s difficulty to be lower than that of Sekiro and Bloodborne‘s, stating that there are options to challenge things at a higher level than intended as well as multiplayer aiding in the lowered difficulty
- The day/night cycle has an actual impact on the world, with enemies behaving differently due to decreased visibility on top of creatures that only come out at night
Watch the trailer below
or click here
Elden Ring is set to release on January 21, 2022, for the PS4, PS5, Xbox One, Xbox Series X|S and PC
Jordan lives and breathes Dark Souls, even though his favourite game is Bloodborne. He takes pride in bashing his face on walls and praising the sun. Hailing from the land of tacos, he is the token minority for WellPlayed.
- Jordan Garciahttps://www.well-played.com.au/author/jgarcia/
- Jordan Garciahttps://www.well-played.com.au/author/jgarcia/
- Jordan Garciahttps://www.well-played.com.au/author/jgarcia/
- Jordan Garciahttps://www.well-played.com.au/author/jgarcia/
Jordan lives and breathes Dark Souls, even though his favourite game is Bloodborne. He takes pride in bashing his face on walls and praising the sun. Hailing from the land of tacos, he is the token minority for WellPlayed.
