Oddworld: Soulstorm Gets Its Visual Debut At GDC 2019

Oddworld: Soulstorm Gets Its Visual Debut At GDC 2019

The upcoming Oddworld: Soulstorm got its first in-game cinematic footage, and a breakdown of said cinematic, a few hours ago at this year’s GDC.

The short presentation was given by Oddworld’s granddaddy Lorne Lanning, as part of the Unity Technologies keynote event, and contained three short videos. The first is an in-game cutscene from Soulstorm, showing off the game’s art direction and technical muscle:

The second is the detailing of the process behind the above cinematic, all done in Unity:

The third, and final, video is a demonstration of new Unity rendering technologies – ‘High Definition Render Pipeline, Post Processing stack V2 and Sub Surface Scattering shader’:

Oddworld: Soulstorm is a remake of 1998’s Oddworld: Abe’s Exoddus with a brand-new story, one that it was always intended to be. The game has no release date or platforms announced yet, but the Oddworld website’s ‘Games’ tab still lists 2019 as a release window. Not going to lie, these look absolutely fantastic. The way that the new rendering works on complex models like the train is jaw-dropping, making the Shaman model absolutely gorgeous. We may be waiting a while to get our hands on Soulstorm, but it’s looking to be more than worth the wait.

Aza blames his stunted social skills and general uselessness on a lifetime of video games. Between his ears is a comprehensive Team Fortress 2 encyclopedia. His brain, on the other hand, remains at large.