PlayStation has announced that PC support for the PSVR2 will begin on August 7, requiring a PC adapter that will be sold separately.
Announced via the PlayStation Blog, those who own a PSVR2 will be able to connect it to a compatible PC and access Steam VR games from early August, but it will require an additional purchase. PC compatibility was confirmed by PlayStation randomly in February, but we now know when to expect the update and how it will work.
Firstly, let’s talk dollars and cents. Players who wish to use the PSVR2 on PC will need to purchase a PC adapter that will run you US$59.95, or roughly AUD$90. On top of that, players will also require a display port cable compatible with DisplayPort 1.4, which is a common cable that I’m sure a lot of us have tucked away in a drawer somewhere. On the more obvious side of things, you’ll also need a Steam account and a PC that meets the minimum requirements for running the hardware. Thankfully, the post has also included the specs:
Operating system | Windows 10 64-bit / Windows 11 64-bit |
Processor | Intel Core i5-7600 / AMD Ryzen 3 3100 (Zen 2 or later architecture is required) |
RAM / memory | 8 GB or more |
GPU / graphics card | -NVIDIA GeForce GTX 1650 or later (Turing or later architecture is required) -NVIDIA RTX series -AMD Radeon RX 5500XT or later / AMD Radeon RX 6500XT or later (For the best performance, we recommend that you use an NVIDIA GeForce RTX 3060 or later or AMD Radeon RX 6600XT or later graphics card) |
DisplayPort | DisplayPort 1.4 (must have a standard DisplayPort or Mini DisplayPort output port) |
USB | Direct connection only |
Bluetooth | Bluetooth 4.0 or later** |
With all of that out of the way, players will need to connect the hardware to their PC via the adapter and DisplayPort cable, then download both the PlayStation VR2 app, as well as the SteamVR App, and then they can finally play Half-Life Alyx.
But wait, there’s just one more thing to consider. As stated in the blog post, the PSVR2 was designed specifically for the PS5 and, therefore, will not have access to certain features when used on a PC. When hooked up to a PC, the PSVR2 will lose access to HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback, with other functions like 4K fidelity, 110-degree field of view, finger touch detection and see-through mode still available. It’s a rough blow, seeing as those features make the PSVR2 unique in many ways, but if it’s the price we pay for PC compatibility, so be it.
Would this make you consider a PSVR2 purchase? If you already have one, is this enough to keep you interested? Let us know in the comments or on our social media.

Adam's undying love for all things PlayStation can only be rivalled by his obsession with vacuuming. Whether it's a Dyson or a DualShock in hand you can guarantee he has a passion for it. PSN: TheVacuumVandal XBL: VacuumVandal Steam: TheVacuumVandal
