Sucker Punch Gives New Details On Ghost Of Tsushima Including The Game Omitting Waypoints

Sucker Punch Gives New Details On Ghost Of Tsushima Including The Game Omitting Waypoints

Much like the entire world, 2020 hasn’t gone to plan for Sony, with the company recently indefinitely delaying two of its 2020 titles, The Last of Us Part II and Iron Man VR. A light can be found in the delay-filled darkness that is 2020 – the samurai action game by Sucker Punch, Ghost of Tsushima.

Releasing (at this point) on PS4 on June 26, Tsushima is easily my most anticipated game of the year. With development experience from the Sly Cooper and InFamous games, Sucker Punch is well-equipped to produce a banger of an open-world action game.

Approaching its release, we now have more information to sink our teeth into thanks to an article in PlayStation Magazine (via GamesRadar).

Most interestingly, Sucker Punch has said that the game won’t include waypoints, instead, you will be required to identify landmarks in the game’s environment and use your knowledge of the landscape to traverse the island. This will be aided by the minimalist approach to the environment, with major landmarks being distinct and easily identifiable.

You will be playing as Jin Sakai, a samurai trained by Shimura, the Lord of Tsushima. After a Mongol invasion, Jin is one of the last few surviving samurai on the island. Realising that the honourable samurai ways won’t be enough to defeat the invading force, Jin will need to learn the Way of the Ghost, a ninja-like skillset that will help him take on an enemy faction that heavily outnumbers him.

Sticky bombs, fire arrows and an assortment of other gadgets will also aid Jin in his war with the Mongols, who aren’t only setting up encampments in Tsushima but also taking control of castles on the island.

Your enemy is great in numbers and very skilled, lead by Khotun Khan (a fictionalised representation of Kublai Khan, the leader of the Mongols who invaded Tsushima in real life). Deal with your enemies in combat will be brutal and swift, whether you choose to face them head-on or take to the shadows. Using your sword, sheathed or otherwise, can deal substantial damage while using your grappling hook can allow you to sneak through encampments to avoid detection.

Time in the story will pass as you explore, with allies you make during the course of the game reacting to the choices you make. Your bonds with characters will be strengthened or weekend depending on how you deal with certain situations.

Sucker Punch’s ethos for Ghost of Tsushima has been “mud, blood, and steel”, which to me sounds like a winning combination for a badarse samurai experience.

It’s fairly obvious that I’m excited for Ghost of Tsushima (I will vacuum your house daily for a month if you buy me that gorgeous Collector’s Edition), so you can guarantee that if any further information pops up you will see it here.

Ghost of Tsushima launches on PS4 on June 26, 2020.

What do you think of a waypointless open-world game? Are you excited for Ghost of Tsushima? Let us know.

Adam's undying love for all things PlayStation can only be rivalled by his obsession with vacuuming. Whether it's a Dyson or a DualShock in hand you can guarantee he has a passion for it. PSN: TheVacuumVandal