WellPlayed’s 2020 OpenCritic Challenge

As game journalists, more importantly, game reviewers, we all think our shit doesn’t stink and that our opinion is king. Sometimes our opinion falls in line with the aggregate thinking, while other times it sits outside the norm – after all, reviews are simply the experience of one person. But we all like to like to think that our finger is on the pulse and that we are a good judge of character. I mean, how many times have we thought, ‘I knew it was going to be good/bad’ after a game releases? Well now it’s time for us to put our money where our mouth is and prove that we could easily have had a career as a fortune teller if game journalism didn’t work out.

In a WellPlayed first, we’ll be choosing 15 games releasing this year (13 now and 2 to come later in the year) and a number of WellPlayed writers will guess each game’s OpenCritic score one week after the embargo ends. The difference between a writer’s score guess and a game’s final score will go to that writer’s tally. For example, if Zach guesses that X will score 74 but the final OpenCritic score is 94 then 20 points go to Zach’s tally. The writer with the lowest tally will claim victory, bragging rights and whatever prize we settle on.

Good luck to all contestants.

Release: 11/03/2020 | Developer: Moon Studios | Publisher: Microsoft | Platforms: Xbox One/PC

Kieron: 90
Aza: 81
Zach: 87
Lil’ Rizky: 91
Dylan: 88

Kieran: 85
Adam: 92
Eleanore: 93
Jordan: 88

Please Explain: Trust me to predict a big score for a whimsical platformer. Ori and the Will of the Wisps looks to simply be more of Ori and the Blind Forest, a certified gem of a game that holds a special place in my heart. While I’m sure there are numerous new gameplay additions as well as more fantastic art and music, my methodology behind this score was that I am almost certain that Moon Studios’ second Ori game will be as highly regarded the first. It may review a tad higher or a tad lower in comparison to Ori and the Blind Forest, however I feel pretty much sure that a score ranging from mid-eighties to low-nineties beckons. Moon Studios has already proven that they can make a quality metroidvania platformer, and with Ori and the Will of Wisps not being a dramatic departure from the established Ori formula, I can’t see much going wrong. 

Verdict: An excellent sequel that scores comparably to the original.
Score: 88

Dylan Blereau

Release: 20/03/2020 | Developer: Nintendo | Publisher: Nintendo | Platforms: Switch

Kieron: 91
Aza: 68
Zach: 82
Lil’ Rizky: 92
Dylan: 86

Kieran: 90
Adam: 89
Eleanore: 97
Jordan: 83

Please Explain: Today’s society is plagued by stress and we all tend to suffer from working too hard and not having enough time for ourselves. Nintendo is known for having a wide breadth of franchises that cater to all kinds of gameplay. The Animal Crossing franchise (while debt inducing) is known for its tranquility and escapism, but it has been potentially absent to many for up to seven years depending on if you played New Leaf. This gap between titles means that there are high expectations for this title and a huge need for it to be a hit in order to continue the success of this franchise. It will probably surprise many but Animal Crossing is one of Nintendo’s top three selling franchises. However, based on the recent Nintendo Direct I don’t think I or anyone else should have any worries about the success of upcoming title New Horizons. The level of detail and care, quality of life upgrades, amount of features and the absolutely beautiful graphics shown off in this game leaves little doubt in my mind that this game will score off the charts. The only thing that may hamper this title is performance, but from what we’ve seen thus far and the history of the franchise, I don’t think we have much to worry about. It is obvious to myself as a long time fan how much effort has been put into this game, for one they have made new renders of every single piece of furniture! Nintendo hit the last direct out of the park with the announcement that you can completely customise your island among so many other amazing things that I will be bowled over if this game does poorly.

Verdict: Animal Crossing: New Horizons is the ultimate chill life-sim, collectathon package that will bring complete unadulterated joy to new and returning fans for sure.
Score: 97

Eleanore Blereau

Release: 20/03/2020 | Developer: id Software | Publisher: Bethesda | Platforms: PS4/Xbox One/PC

Kieron: 74
Aza: 79
Zach: 79
Lil’ Rizky: 89
Dylan: 84

Kieran: 90
Adam: 90
Eleanore: 85
Jordan: 87

Please Explain: Doom as a franchise is close to many gamers’ hearts. Though the series has seen a substantial amount of ups – Doom and Doom II to name a few – it isn’t immune to the odd slip up here and there (that catastrophe of a feature length film comes to mind). Doom 3 wasn’t a slouch in terms of critical reception, but it didn’t do a whole lot to innovate and evolve the series as it focused more on horror and had a very linear approach to mission structure. Then id Software decided to throw out previous conventions and ramp everything up to 1000 for the release of their reboot, Doom 2016. Brutal, challenging and focused on building momentum, Doom 2016 was a breath of fresh, hellish air for the series and the FPS genre as a whole. So with Doom Eternal, id has incredible foundations to build upon, and from what we have seen of the game they have done that and much more. Incorporating a broader set of movement abilities, a deeper range of tactical combat options and a more well-rounded multiplayer offering, Doom Eternal seems to improve on every aspect seen in Doom 2016 while adding new features that will further improve the overall package. I have no doubt that Doom Eternal will surpass its predecessor in almost every way, including in review score. Also it has a grapple-hook shotgun, if that isn’t going to merit a higher score then nothing will.

Verdict: The improvements and additions over Doom 2016 will garner it a higher overall score, guaranteed.
Score: 90

Adam Ryan

Release: 03/04/2020 | Developer: Capcom | Publisher: Capcom | Platforms: PS4/Xbox One/PC

Kieron: 87
Aza: 70
Zach: 86
Lil’ Rizky: 87
Dylan: 87

Kieran: 82
Adam: 90
Eleanore: 85
Jordan: 85

Please Explain: Capcom hit it big last year with the Resident Evil 2 Remake. Critics and players loved it – it scored 10s across the board (including one from yours truly) and it won a number of Game of the Year nominations and awards, including our very own GOTY award. Capcom will be hoping for a similar reception for its Resident Evil 3 Remake, however there a couple reasons as to why it may not hit the same heights. Firstly, that initial wow factor at just how slick a remade RE game can be has already been admirably demonstrated by RE2, and players may not be as blown away the second time around, even if the superb quality is matched. Secondly, RE2 was universally praised when it first launched in 1998 and fans had been begging for a remake for many years, whereas RE3 had a little more of a mixed reception and its street credit isn’t as big. Lastly, the RE3 remake is apparently shorter than the RE2 remake, and we know how much weight people put on time value.

Verdict: It’ll still score big, but it won’t topple RE2’s success.
Score: 86

Zach Jackson

Release: 10/04/2020 | Developer: Square Enix | Publisher: Square Enix | Platforms: PS4/Xbox One

Kieron: 87
Aza: 82
Zach: 81
Lil’ Rizky: 84
Dylan: 86

Kieran: 88
Adam: 86
Eleanore: 90
Jordan: 84

Please Explain: This one is interesting because I’ve actually had some time with Final Fantasy VII Remake since initially trying to guess the OpenCritic average, but luckily after having done so I think I’m gonna be fairly close. The game is big, beautiful and very respectful of the source material, so I can definitely see most critic reviews being on the very positive side of the fence. The only reason I can’t predict it breaking through into the 90s is that so far it comes off as (from what I’ve seen and played) a fairly linear experience, which is sure to be a sore point for some. I’d happily be proven wrong on that though, so I’m eager to see how it all plays out come release. 

Verdict: Looking good but it still has something to prove.
Score: 87

Kieron Verbrugge

Release: 28/04/2020 | Developer: SMG Studio/DevM | Publisher: Team17 | Platforms: PS4/Xbox One/PC/Switch

Kieron: 74
Aza: 69
Zach: 70
Lil’ Rizky: 85
Dylan: 73

Kieran: 80
Adam: 83
Eleanore: 90
Jordan: 74

Please Explain: As an Aussie I’m always happy to find out that a game I love is developed by a local team. Australian game studio SMG Studios have already produced some very successful titles including Death Squared and Super One More Jump. Death Squared has given them a pedigree for co-op gameplay, with their upcoming title Moving Out traveling in a different yet similar vein. Crazy, fun and stressful multiplayer games have been very successful in the past (just look at the Overcooked franchise) and Moving Out presents a completely new theme that is sure to put smiles on people’s faces from just the quirky art style alone. Most people dread moving house, but this game makes it seem so much fun and at the same time a crazy manic nightmare. No I won’t use a door I will throw the sofa through the window, that’s perfectly fine. As long as the controls are clear and not frustrating I think this game will become an awesome option to play with your friends and potentially blow off some steam, or at least yell at each other which always makes everything better, right?

Verdict: Moving Out’s unique idea will carry this title far, moving it into many peoples’ gaming library and providing awesome multiplayer mayhem.

Score: 90

Eleanore Blereau

Release: 29/05/2020 | Developer: Naughty Dog | Publisher: Sony Interactive Entertainment | Platforms: PS4

Kieron: 94
Aza: 94
Zach: 94
Lil’ Rizky: 94
Dylan: 91

Kieran: 98
Adam: 94
Eleanore: 92
Jordan: 91

Please Explain: In the twilight of the last console generation, The Last of Us represented a crowning achievement in countless ways.  Featuring a powerful, well-crafted narrative that exuded a palpable sense of humanity, and a meticulous attention to technical detail bringing it all to life, TLOU’s universal acclaim was well deserved. Can The Last of Us 2 do the same thing at the end of this generation? You bet your random giraffe it can. From what we’ve seen and heard of TLOU2, we’re going to see an Ellie-centric tale that explores themes of love, violence, sexuality and desperation, and the talented folks at Naughty Dog have proved themselves a deft hand at exploring themes both lofty and dark with genuine care. The only thing TLOU2 really needs to do is step up the gameplay elements a bit compared to its predecessor, as this was the only real criticism levelled at the original.

Verdict: TLOU 2 will punch you directly in the emotional guts with a mature and dark narrative, while featuring a more focused approach in moment-to-moment gameplay.

Score: 98

Kieran Stockton

Release: 17/09/2020 | Developer: CD Projekt Red | Publisher: CD Projekt Red | Platforms: PS4/Xbox One/PC/Next-Gen

Kieron: 92
Aza: 92
Zach: 89
Lil’ Rizky: 94
Dylan: 84

Kieran: 95
Adam: 94
Eleanore: 94
Jordan: 82

Please Explain: Do I even need to explain why I’m pegging this game to score in the 90s on OpenCritic? Between the massive marketing machine and an entire global fanbase believing the sun shines from CD Projekt Red’s proverbials, it’ll take something pretty spectacular for people to dislike this game. Of course, we’re talking about critical reviews from actual (mostly honest) game critics, so I’m sticking to the low 90s with my guess, but I’ll honestly be very surprised if I’m wrong. As much as I want to hang crap on the whole thing for CDPR’s shoddy practices, I had to admit the game does look pretty fucking good.

Verdict: If this flops I’ll shit myself
Score: 92

Kieron Verbrugge

Release: TBA | Developer: Experiment 101| Publisher: THQ Nordic | Platforms: PS4/Xbox One/PC

Kieron: 68
Aza: 60
Zach: 71
Lil’ Rizky: 75
Dylan: 66

Kieran: 71
Adam: 73
Eleanore: 78
Jordan: 67

Please Explain: This one is hard to place, in fact I found nearly the hardest one on this list to score because I’ve played it…and it was rough. That could simply be because it was an older build, but it still looked and played like it needed a fair bit of work, plus at the end of the day it’s only a AA-sized budget game. It’s also been in development for a long time, much longer than what the devs originally anticipated, which could mean that they’re having issues getting it right. Or maybe they’re simply making it the best possible experience (as they say) and when it does finally launch it’ll be slicker than Guy Pearce’s hair in Lawless.

Verdict: I’ve lived this AA tale numerous times. Rarely does it exceed expectations. My furry fingers are crossed though.
Score: 71

Zach Jackson

Release: TBA | Developer: Techland | Publisher: Techland | Platforms: PS4/Xbox One/PC/Next-Gen

Kieron: 73
Aza: 76
Zach: 81
Lil’ Rizky: 84
Dylan: 70

Kieran: 79
Adam: 86
Eleanore: 83
Jordan: 69

Please Explain: When it comes to metascores, the first Dying Light just might be the most underrated game of the generation. At a launch score of 74 (indicating mixed reviews), the first game in the series is only a few scores above the likes of Assassin’s Creed Unity, a few scores below the first Watch Dogs and on par with scores for Evolve. While those titles earned their scores in their own right, I felt Dying Light was ultimately snubbed. It combined exhilarating parkour mechanics to provide an open world traversal system unlike anything else on the market with a refreshingly terrifying day and night system and some QOL improvements to the first-person RPG formula that made Bethesda’s offerings feel like a couple generations backwards mechanically. It also offered one of the most seamless and accessible drop-in/drop-out cooperative systems around with years upon years of post-launch content, expansion, modes and improvements. It’s no wonder why Techland’s follow-up Dying Light 2 remains one of my most anticipated games. The game appears to be taking the series to a whole new level with its new focus on player’s actions affecting the world around them. It looks incredibly impressive and if they execute the feature correctly, it could be an innovative step for immersive open world games. Just like the Polish developer’s neighbours at CD Projekt RED, the studio continuously pushes the boundaries of their previous titles in almost every way. In all honesty, I hope the game does score above 84 (because it looks better than that) but given the developer’s history with ‘yellow’ metascores, I’m remaining conservative on this guesstimate.  

Verdict: It’s going to be better than its predecessor and STILL be underrated.
Score: 84

Lil’ Rizky

Release: TBA | Developer: Sucker Punch | Publisher: Sony Interactive Entertainment | Platforms: PS4

Kieron: 90
Aza: 75
Zach: 87
Lil’ Rizky: 84
Dylan: 81

Kieran: 88
Adam: 88
Eleanore: 91
Jordan: 78

Please Explain: Sony has been knocking it out of the park with their platform exclusives and they’d undoubtedly want to send off the eighth [8th] generation of gaming with a bang without solely riding on The Last of Us Part II. Sucker Punch Productions has been fairly quiet this generation and Ghost of Tsushima looks to be a project that is of a completely different pace and tone to their previous works in the Infamous series, and they are pulling out all the stops by the looks of it. While it is hard to completely judge how Ghost of Tsushima will turn out given how little there is to go off based on the game’s promotional material, but going off of Sucker Punch’s history as well as the vertical slices shown, it would be fairly safe to assume that fairly well but perhaps not exceptionally well. There are also a number of samurai games in the market now and it’ll no doubt have to face stiff competition from those, especially with the likes of Nioh 2 being released this year as well.

Verdict: A score not to be scoffed at but nothing truly groundbreaking.
Score: 78

Jordan Garcia

Release: TBA | Developer: 343i | Publisher: Microsoft Studios | Platforms: Xbox One/PC/Next-Gen

Kieron: 88
Aza: 80
Zach: 88
Lil’ Rizky: 87
Dylan: 86

Kieran: 82
Adam: 80
Eleanore: 78
Jordan: 84

Please Explain: 343i’s Halo games have been polarising, but on the balance of things I think they’ve done a fantastic job of filling those novelty-sized clown shoes of its predecessor. I particularly love how the multiplayer has evolved to cater to modern tastes (although the pay-to-win aspects of Warzone can go die in a fire). As a non-numbered entry, Halo: Infinite will likely feel like it can try some new and interesting things, and there’s no doubt its production values will be through the roof, but it will struggle to shake that sense of franchise fatigue that’s plaguing Microsoft’s old warhorse exclusives.

Verdict: Halo: Infinite will be a slickly produced and incredibly competent FPS that tries ardently to bring something new to the Halo-shaped table in order to distinguish itself.
Score: 82

Kieran Stockton

Release: TBA | Developer: Ubisoft | Publisher: Ubisoft | Platforms: Xbox One/PC

Kieron: 72
Aza: 54
Zach: 84
Lil’ Rizky: 85
Dylan: 76

Kieran: 69
Adam: 79
Eleanore: 77
Jordan: 80

Please Explain: The first Watch Dogs wasn’t a very good game. The second one was apparently great. The third one, by the laws of nature, must be mediocre. If it is not, Ubisoft will always be out of balance and Beyond Good and Evil 2 must be mediocre. I can’t live through a Duke Nukem Forever situation again. I just can’t. As a great man once said about the ideal state; perfectly balanced, as all things should be.

Verdict: What goes up must come down. Watch Dogs Legion will bring the series tumbling down from its Watch Dogs 2 high.
Score: 54

Aza Hudson

If you want an in-depth listen at our reasons, you can check out the WellPlayed DLC Podcast below:

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