Ember Lab Drops New Kena Details, Reveals PlayStation 5 UI Feature

Ember Lab Drops New Kena Details, Reveals PlayStation 5 UI Feature

Speaking exclusively to Gameinformer, Kena: Bridge of Spirits developer Ember Lab has dropped some interesting new tidbits about the PlayStation 5 version of their upcoming game, as well as an interesting new PlayStation 5 UI feature.

The magazine was invited to Ember Lab’s studio to see Kena running on PlayStation 5 hardware which, as it turns out, wasn’t actually the developer’s target development console from the beginning. The game began production exclusively on PlayStation 4 and the studio reveals they were working very hard to have the game optimised and running well on that hardware. This gave them a good baseline for the PS5 iteration once work started there, and has apparently allowed them to include things like denser foliage and up to 100 Rot creatures on-screen at once.

Ember Lab also sings the praises of the DualSense controller with its haptic feedback and adaptive triggers, saying that players will be able to feel the transitions of weapons and items in Kena’s hands and the tension and weight of her bow.

Perhaps the most interesting takeaway from the Gameinformer piece is Ember Lab’s Josh Grier talking about the user experience when loading the game from the PlayStation 5 dashboard. Grier drops the detail that the PS5 UI allows developers to create animated transitions when booting games, which he doesn’t expand on too greatly but sounds like an animated version of the current splash screens that show when booting a game up on PlayStation 4. Gameinformer also notes that it takes less than two seconds for the game itself to boot (a fresh boot too, not resuming a suspended game), which Grier opines ended up being too fast for them to even make a fancy transition for Kena.

Check out the full Gameinformer piece right here, as well as a more on depth article on the game itself here.

Kena: Bridge of Spirits releases some time in 2020 for PlayStation 4, PlayStation 5 and PC.

Kieron started gaming on the SEGA Master System, with Sonic the Hedgehog, Alex Kidd and Wonder Boy. The 20-odd years of his life since have not seen his love for platformers falter even slightly. A separate love affair, this time with JRPGs, developed soon after being introduced to Final Fantasy VIII (ie, the best in the series). Further romantic subplots soon blossomed with quirky Japanese games, the occasional flashy AAA action adventure, and an unhealthy number of indie gems. To say that Kieron lies at the center of a tangled, labyrinthine web of sexy video game love would be an understatement.