Let’s not beat around the bush; Cyberpunk 2077 was a shitshow at launch thanks to a myriad of performance issues. Despite the lambasting that CD Projekt Red received, the Polish developer promised to fix the game no matter how long it took. Since its release in November 2020, major updates have been few and far between, but earlier today Patch 1.2 went live on PC and consoles, with Stadia receiving the update later in the week, and it’s a beefy update, coming in at just over 44GB on PS5 – with quite possibly the biggest fix list I’ve ever seen for a patch.
For the sake of your scrolling hand, we won’t paste the entire list here, but if you want to read the full patch notes you can do so by clicking here.
The fixes are broken into 11 categories: Gameplay, Quests, Open World, Cinematic Design, Environment and levels, Graphics, audio and animation, UI, Stability and performance, Miscellaneous, PC-specific, and Console-specific. Hopefully there’s enough here to get the game re-listed on the PlayStation Store again, with the game remaining unavailable for purchase on PlayStation’s platform since it was pulled in mid-December.
It’s going to be a long road back for Cyberpunk 2077 and while it’s great to see CDPR continue to slave away and fix Cyberpunk’s issues, I wonder if the damage has been done and the game will never be what it once could have been. Furthermore, seeing the length of this list further emphasises how CDPR should have delayed the release of Cyberpunk 2077 indefinitely.