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Overwatch 2’s Stadium Mode Is A Different Beast (And That’s Great)

The Stadium experience is more than a gimmick

Overwatch 2’s latest season is well underway, and the big headliner for this update is the addition of the madcap Stadium Mode – the new best-of-7, multi-round way to play Overwatch 2 where players purchase upgraded items and powers to radically transform their Heroes.

But over a week later, how we all finding it? Does it work?

The short answer is yes. The long answer is yes, provided they can keep up with the player hunger.

For the cynical among us, plenty saw Stadium as a kneejerk reaction to the runaway success of Marvel Rivals – an easy assumption to make when you see the high octane action of the third-person title, where every character is crazy in their own way. So surely, the new third-person Overwatch is the same, right?

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Turns out the gestation of Stadium started all the way back in August of 2022, according to game director Aaron Keller – discussing the initial pitch deck and how the mode shifted dramatically from the first imaginings with long-time Overwatch content creator Flats. In a wholesome twist, he actually mentions that his oldest son was one of the key visionaries with bringing to life the concept of having a round-based, upgrade-centric Overwatch experience. It’s pretty stellar stuff.

The entire concept was to try and create something with a bit more volatility to its normal appeal. With the deep upgrade system and micro-round structure, it’s tough to try and reproduce a similar experience across multiple games of Stadium. Meanwhile, in regular Overwatch, you could absolutely play two games in a row where your team isn’t on the goddamn cart and a Genji keeps clipping your Mercy-wings. I know this. I have been there.

Now Stadium is here, and people are experiencing it – they can see there is a lot more to it than the initial copycat-ism once accused.

It actually bangs.

It does genuinely feel like a hyper-evolved version of Overwatch. When Perks initially launched within the game, I was pretty impressed with how they expanded the scope of gameplay by virtue of giving every character a range of micro-builds. Stadium expands on this by blowing out the amount of upgrades well beyond two meagre perks, and adding a short-term economy to the gameplay experience that lets you buy them. Play rounds, eliminate baddies and save up your Stadium dollars – next round you are strapping on the big guns to show people who is boss.

The upgrades are also nutty in their scope – with some builds turning characters into a nightmarish alter-version of themselves. You are telling me I can play Juno as a torpedo spewing drone? And I am STILL healing my team while heat-seeking enemies? Sign me the heck up.

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It is a testbed for things to become busted, but the Overwatch team is already addressing certain feedback and offering answers to players. As a fledgling mode for the game, they are being transparent with communicating that Stadium is still in its early stages – so player discoveries will play a huge role in shaping it.

If something sucks, they want to know.

Most incredibly (for me, at least) is the fact that the game is exclusively offered in a competitive mode – something that often alienates me from getting involved. But there is something about the nature of multiple rounds, with shorter objectives and a far more explosive power curve for players that makes it all feel approachable. I keep going back for more.

And if they keep developing it and improving it, I may find myself staying in the stadium for a good long while.

I just hope it doesn’t overshadow regular Overwatch in the long term.

Written By Ash Wayling

Known throughout the interwebs simply as M0D3Rn, Ash is bad at video games. An old guard gamer who suffers from being generally opinionated, it comes as no surprise that he is both brutally loyal and yet, fiercely whimsical about all things electronic. On occasion will make a youtube video that actually gets views. Follow him on YouTube @Bad at Video Games

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